Article View: comp.sys.ibm.pc.games
Article #803Re: Eagle's Nest
From: es... Dave Sherohman
Date: Thu, 21 May 1992 15:03
Date: Thu, 21 May 1992 15:03
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In article <1992May21....@undergrad.math.waterloo.edu> cj...@cayley.waterloo.edu (Jack Lee) writes: >-> I've copied the Mindscape-game "Into the Eagle's Nest" (written by >-> A.Chalis in 1987) and I've played several times, but I don't know >-> what the meaning is of the game. >-> >-> Can anybody tell me what I have to do ? > >I believe "Into the Eagle's Nest" is ALMOST like a 2-D version of >"Castlewolfenstein 3-D". The object of the game is to reach the highest >level while killing enemies... Bzzzzt! The objective is to find and rescue the POW who is somewhere in the castle. Of course, once you find him, he just follows you around and generally gets in your way... My #1 gripe about Wolfenstein 3D and Eagle's Nest: No REG! I don't WANT to memorize patterns and maps and where every enemy is - I want them popping out where I least expect them and generally being unpredictable. es...@ima.umn.edu
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Path: mbox-mo1.pugleaf.net!sparky!uunet!spool.mu.edu!umn.edu!esper From: es...@cs35b.cs.umn.edu (Dave Sherohman) Newsgroups: comp.sys.ibm.pc.games Subject: Re: Eagle's Nest Message-ID: <1992May21.150338.27436@news2.cis.umn.edu> Date: 21 May 92 15:03:38 GMT Article-I.D.: news2.1992May21.150338.27436 References: <3465@svin02.info.win.tue.nl> <1992May21.000233.2012@undergrad.math.waterloo.edu> Sender: ne...@news2.cis.umn.edu (Usenet News Administration) Organization: University of Minnesota Lines: 20 Nntp-Posting-Host: cs35b.cs.umn.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit