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Article #711

Might & Magic 3

#711
From: smpa...
Date: Tue, 19 May 1992 12:41
43 lines
2278 bytes
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Might & Magic III: Island of Terra
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Codes for Castle Whiteshield
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The First Statue as you enter Whiteshield tells you what to do, but admittedly
it is a bit vague (as one might expect).

"Seek the Four Warriors. North before South, East before West,
 Subtract the Castle's name And you'll pass the Test."

This means you must go to the four other statues in the four corners of the
Castle and write down their names in the order given (the names are in CAPS)
That is:

NE - JODELLE
NW - LEADBEST
SE - ASTRIEL
SW - TESHY

Now to "Subtract the Castle's name" you must delete all the letters in the
above words that are also in the name WHITESHIELD. That leaves you with:

JOABARY

This will get you into the Dungeon. Take note of the scraps of a song that 
you find there. These are clues to the Countersign to the chests. The actual
countersign is SMELLO, but I am not sure how you use it. I have, however, 
picked the lock on every chest that I tried and no alarm has been sounded so
maybe all I needed to do was read the notes.

Enjoy the rest of the game.

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I am posting this file even though I think the original request for assistance
has been met. Hopefully it will assist others of you out there who are stuck.

Andrew John Simpson, University of Cape Town

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 Failure is only the Opportunity to begin again more intelligently - HENRY FORD
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From: smpa...@uctvax.uct.ac.za
Newsgroups: comp.sys.ibm.pc.games
Subject: Might & Magic 3
Message-ID: <1992May19.144116.201632@uctvax.uct.ac.za>
Date: 19 May 92 12:41:15 GMT
Organization: University of Cape Town
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