Article View: comp.sys.ibm.pc.games
Article #692Ultima Underworld: what next?
From: youn...
Date: Tue, 19 May 1992 04:37
Date: Tue, 19 May 1992 04:37
24 lines
1649 bytes
1649 bytes
Well, thanks to everyone for the flood of help I got for UU. I've now solved the game and can get on track for finals. (Yeah right) My complications were the result of, um, (how does one put this) slaughtering creatures I mistook as unfriendly. Its a good thing usenet was around to help, ... otherwise I would have had to resort to a hint book (argh! - $$$) All things considered... UU was a fairly easy and relatively brief adventure. Granted, I remember Ultima 1 which wasn't exactly too detailed... but for some reason I guess I was expected more from UU in terms of levels and plot. It would have been nice if there was some sort of "random dungeon" with more items and more monsters. The 16th character level limit was lame as well. It would be nice to see a fantasy RPG on the market which didn't have a cut and dry beginning/end. Something like UU with an editor... design your own creatures/levels/items. I get sick of paying $80 for something that lasts a month and just becomes a "neat demo" after that. The engine is there to drive more levels... different monsters... etc. Oh well... Ben youn...@nic.gac.edu
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Path: mbox-mo1.pugleaf.net!sparky!uunet!spool.mu.edu!umn.edu!noc.MR.NET!gacvx2.gac.edu!gacvx2.gac.edu!news From: youn...@nic.gac.edu Newsgroups: comp.sys.ibm.pc.games Subject: Ultima Underworld: what next? Message-ID: <1992May18.223720.1453@gacvx2.gac.edu> Date: 19 May 92 04:37:19 GMT Article-I.D.: gacvx2.1992May18.223720.1453 Reply-To: youn...@nic.gac.edu Lines: 24 Nntp-Posting-Host: puya.gac.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit