Article View: comp.sys.ibm.pc.games
Article #66546Re: New 3D Game Rendering Method
From: Ryan Alyn Porter
Date: Tue, 19 Nov 1996 00:00
Date: Tue, 19 Nov 1996 00:00
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1537 bytes
S.A. Janczewski <fa...@faza.win.net> wrote in article <328FCA...@faza.win.net>... > For a long time, I have felt that the existing 3D rendering methods are > inefficient (especially for interactive games) and that a better, > degrees of magnitude faster, universal rendering method could be found. >From your documentation, I think that I see a problem: I don't think that most people will consider five frames per second on a 200MHz Pentium Pro to be anywhere near "fast". You seem to be describing raycasting. BTW, which is not really that revolutionary. Pretty screenshots, though. ------------------------------------------------------------------------- Ryan Alyn Porter Endymion r...@endymion.com President Corporation http://www.endymion.com -------------------------------------------------------------------------
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From: "Ryan Alyn Porter" <r...@endymion.com> Subject: Re: New 3D Game Rendering Method Date: 1996/11/19 Message-ID: <01bbd5de$e8e68ca0$0300a8c0@caladium.lw.net> X-Deja-AN: 197369047 references: <328FCA2B.6517@faza.win.net> organization: Endymion Corportion newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.algorithms,comp.graphics.rendering.misc,comp.sys.ibm.pc.demos,comp.graphics.api.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,comp.graphics.misc,rec.games.programmer,comp.sys.ibm.pc.games.misc,alt.3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit