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Article #66546

Re: New 3D Game Rendering Method

#66546
From: Ryan Alyn Porter
Date: Tue, 19 Nov 1996 00:00
19 lines
1537 bytes

S.A. Janczewski <fa...@faza.win.net> wrote in article
<328FCA...@faza.win.net>...
> For a long time, I have felt that the existing 3D rendering methods are
> inefficient (especially for interactive games) and that a better,
> degrees of magnitude faster, universal rendering method could be found.

>From your documentation, I think that I see a problem: I don't think
that most people will consider five frames per second on a 200MHz 
Pentium Pro to be anywhere near "fast".

You seem to be describing raycasting. BTW, which is not really that
revolutionary.  Pretty screenshots, though.

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  Ryan Alyn Porter           Endymion                    r...@endymion.com
  President                 Corporation           http://www.endymion.com
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From: "Ryan Alyn Porter" <r...@endymion.com>
Subject: Re: New 3D Game Rendering Method
Date: 1996/11/19
Message-ID: <01bbd5de$e8e68ca0$0300a8c0@caladium.lw.net>
X-Deja-AN: 197369047
references: <328FCA2B.6517@faza.win.net>
organization: Endymion Corportion
newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.algorithms,comp.graphics.rendering.misc,comp.sys.ibm.pc.demos,comp.graphics.api.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,comp.graphics.misc,rec.games.programmer,comp.sys.ibm.pc.games.misc,alt.3d
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