Article View: comp.sys.ibm.pc.games
Article #66538New 3D Game Rendering Method
From: S.A. Janczewski
Date: Sun, 17 Nov 1996 00:00
Date: Sun, 17 Nov 1996 00:00
22 lines
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1672 bytes
For a long time, I have felt that the existing 3D rendering methods are inefficient (especially for interactive games) and that a better, degrees of magnitude faster, universal rendering method could be found. After trying many different approaches and many months of coding, I believe I have succeeded. As far as I know, it is entirely new, different method. I believe that the method can be used to create 3D games superior to all games on the market today. Imagine a video game where you could walk around a city, find a museum, take a look through a window, then walk inside and examine paintings on the walls in full resolution. I have a DEMO of the method ready to be downloaded from my web site: http://www.win.net/faza A description of the method and sample screens are also available there. I would appreciate any comments, suggestions, or critique as well as help in finding a company interested in pursuing/utilizing my concept. S.A. Janczewski
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From: "S.A. Janczewski" <fa...@faza.win.net> Subject: New 3D Game Rendering Method Date: 1996/11/17 Message-ID: <328FCA2B.6517@faza.win.net> X-Deja-AN: 197132025 organization: GTE Intelligent Network Services, GTE INS mime-version: 1.0 reply-to: fa...@faza.win.net newsgroups: comp.sys.ibm.pc.hardware.video,comp.graphics.algorithms,comp.graphics.rendering.misc,comp.sys.ibm.pc.demos,comp.graphics.api.misc,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,comp.graphics.misc,rec.games.programmer,comp.sys.ibm.pc.games.misc,alt.3d,alt,3d.misc,alt.binaries.games x-mailer: Mozilla 3.0Gold (Win95; U) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit