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Article #66538

New 3D Game Rendering Method

#66538
From: S.A. Janczewski
Date: Sun, 17 Nov 1996 00:00
22 lines
1672 bytes
For a long time, I have felt that the existing 3D rendering methods are
inefficient (especially for interactive games) and that a better,
degrees of magnitude faster, universal rendering method could be found.
After trying many different approaches and many months of coding, I
believe I have succeeded. As far as I know, it is entirely new,
different method. I believe that the method can be used to create 3D
games superior to all games on the market today. Imagine a video game
where you could walk around a city, find a museum, take a look through a
window, then walk inside and examine paintings on the walls in full
resolution.

I have a DEMO of the method ready to be downloaded from my web site: 

http://www.win.net/faza 

A description of the method and sample screens are also available there.

I would appreciate any comments, suggestions, or critique as well as
help in finding a company interested in pursuing/utilizing my concept.

S.A. Janczewski
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From: "S.A. Janczewski" <fa...@faza.win.net>
Subject: New 3D Game Rendering Method
Date: 1996/11/17
Message-ID: <328FCA2B.6517@faza.win.net>
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