Article View: comp.sys.ibm.pc.games
Article #66318Re: Intelligent AIs
From: Ken from Chicago
Date: Thu, 25 Dec 2003 23:55
Date: Thu, 25 Dec 2003 23:55
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3212 bytes
"John Lewis" <john.dsl@verizon.net> wrote in message news:3fe691db.2412596@news.verizon.net... > On Sun, 21 Dec 2003 05:11:53 -0600, "Ken from Chicago" > <kwicker_erase_this_part@ameritech.net> wrote: > > >One of the nice things about CALL OF DUTY is the smart AI of the opponents. > >They don't just stand their willy-nilly, they duck, peek out, fire, and if > >they spot you and you duck behind a window sill or door frame or box, > >whatever, they will sneak up and lob a grenade and run back for cover. Also > >they will split their fire power. While the bulk of their team will maintain > >suppressing fire, some will break off to attack you. > > > > Intelligently scripted but not true intelligent-agent AI. > Replay from a save point and repeat the player actions; > enemies appear in the same places, do the same thing. > No replay-value whatsoever even at highest level. > > However, if you enjoyed it, that's all which really matters. > > John Lewis > > >Also, from reading other reports, another nice part is that your OWN > >teammates can take care of themselves. They can maintain suppressing fire, > >and sometimes, if you're not careful, will do your job for you, shooting the > >Nazis before you get a chance too. Sometimes they will get in your line of > >fire, but that's usually so they can get a better shot themselves. > >Apparently in some other team games, your teammates will not only get in > >your line of fire, but then not shoot or block your objective. Oh and your > >teammates have the goodly sense to run from grenades and major incoming > >fire. > > > >What other games are there with good AI--for both opponents and for your own > >team (in games with teams)? The upcoming game from Ubi Soft, FAR CRY, seems to have plans to really amp up the AI. -- Ken from Chicago P.S. Not to mention really great graphics.
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Path: mbox-mo1.pugleaf.net!internal1.nntp.ash.giganews.com!border2.nntp.ash.giganews.com!border1.nntp.ash.giganews.com!firehose2!nntp4!intern1.nntp.aus1.giganews.com!nntp.giganews.com!nntp.comcast.com!news.comcast.com.POSTED!not-for-mail NNTP-Posting-Date: Thu, 25 Dec 2003 17:55:16 -0600 From: "Ken from Chicago" <kwicker_erase_this_part@ameritech.net> Newsgroups: comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games References: <dYmdnYv0OZ5g4nii4p2dnA@comcast.com> <3fe691db.2412596@news.verizon.net> Subject: Re: Intelligent AIs Date: Thu, 25 Dec 2003 17:55:14 -0600 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1158 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Message-ID: <qO2dnVJx9eV55XaiRVn-hg@comcast.com> Lines: 53 NNTP-Posting-Host: 67.173.137.46 X-Trace: sv3-wr7uX15vkLafhsc6MAV0yPOcbvBry3Mdjtrl0xFAlt3gkkvVBkzMiPzLQHiv/FMnTErEYJ8rxgJtYJv!gA4O7ZCPhxxqGc+R/WA8QrIMhi66TJcE3XmhgWfyqplyymydUShQ5Wn1EeO2tA== X-Complaints-To: abuse@comcast.net X-DMCA-Complaints-To: dmca@comcast.net X-Abuse-and-DMCA-Info: Please be sure to forward a copy of ALL headers X-Abuse-and-DMCA-Info: Otherwise we will be unable to process your complaint properly X-Postfilter: 1.1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit