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Article #66318

Re: Intelligent AIs

#66318
From: Ken from Chicago
Date: Thu, 25 Dec 2003 23:55
51 lines
3212 bytes
"John Lewis" <john.dsl@verizon.net> wrote in message
news:3fe691db.2412596@news.verizon.net...
> On Sun, 21 Dec 2003 05:11:53 -0600, "Ken from Chicago"
> <kwicker_erase_this_part@ameritech.net> wrote:
>
> >One of the nice things about CALL OF DUTY is the smart AI of the
opponents.
> >They don't just stand their willy-nilly, they duck, peek out, fire, and
if
> >they spot you and you duck behind a window sill or door frame or box,
> >whatever, they will sneak up and lob a grenade and run back for cover.
Also
> >they will split their fire power. While the bulk of their team will
maintain
> >suppressing fire, some will break off to attack you.
> >
>
> Intelligently scripted but not true intelligent-agent AI.
> Replay from a save point and repeat the player actions;
> enemies appear in the same places, do the same thing.
> No replay-value whatsoever even at highest level.
>
> However, if you enjoyed it, that's all which really matters.
>
> John Lewis
>
> >Also, from reading other reports, another nice part is that your OWN
> >teammates can take care of themselves. They can maintain suppressing
fire,
> >and sometimes, if you're not careful, will do your job for you, shooting
the
> >Nazis before you get a chance too. Sometimes they will get in your line
of
> >fire, but that's usually so they can get a better shot themselves.
> >Apparently in some other team games, your teammates will not only get in
> >your line of fire, but then not shoot or block your objective. Oh and
your
> >teammates have the goodly sense to run from grenades and major incoming
> >fire.
> >
> >What other games are there with good AI--for both opponents and for your
own
> >team (in games with teams)?

The upcoming game from Ubi Soft, FAR CRY, seems to have plans to really amp
up the AI.

-- Ken from Chicago

P.S. Not to mention really great graphics.
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From: "Ken from Chicago" <kwicker_erase_this_part@ameritech.net>
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Subject: Re: Intelligent AIs
Date: Thu, 25 Dec 2003 17:55:14 -0600
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