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Article #66202

games: fun vs winning (was Re: online apps)

#66202
From: Eep²
Date: Sat, 17 Aug 2002 05:10
23 lines
2064 bytes
Fun hardly requires winning; Maxis built an entire industry (the sim) based on non-winning games.

Kent Dahl wrote:

> redsniper7000 wrote:
> >
> > Eep² wrote in message <3D5D08CD...@tnlc.com>...
> > >Then there's Active Worlds (http://activeworlds.com/ ) and other VR
> > (virtual reality) programs which are trying to become multi-user level
> > editors (and Active Worlds is the closest but still has a LONG way to go)
> > that allow games (of which AW has basic board games) and other interaction
> > (building, chatting, "sight-seeing", etc). That's the future of online
> > gaming...
> >
> > <reply>
> >
> > Not it's not. A game has to be FUN.
>
> Or as Marcy so well put it in http://www.pvponline.com/ somewhere...
>   "For it to be a game, someone has to win."
> (or something like that, too lazy to dig out the strip in question)
>
> Fun is just too subjective a criteria.
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Subject: games: fun vs winning (was Re: online apps)
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