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Article #66164

Re: online apps (was Re: Cable Connection - Now what?)

#66164
From: Robert Tweed
Date: Sat, 17 Aug 2002 10:00
18 lines
2280 bytes
"Kent Dahl" <ken...@stud.ntnu.no> wrote in message
news:3D5E1A65.D9BFFC24@stud.ntnu.no...
[snip]
> Perhaps our dominant, masculine days of gaming are numbered, as female
> values find their way into the modern games, but as far as I can
> remember, games has been about pitting people against each other and
> pegging them in a hierarchy; from sports to computer games to chess.

Some interesting thoughts. One point I would add though is that computer
games, rather than "female values" have followed a trend away from opponent
defeating goals because they have been predominately single-player for a
good 20-30 years. That fact tends to remove the importance of winning as you
are essentially playing against yourself. Therefore the emphasis shifts
towards personal goals like getting a higer score, getting a faster time,
etc., although you are certainly right in saying that people, males
especially, will compare these with others; that's part of human nature.

- Robert
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From: "Robert Tweed" <robert...@killingmoon.com>
Newsgroups: comp.sys.ibm.pc.games.action,comp.games.development.design,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games,sci.virtual-worlds.apps
Subject: Re: online apps (was Re: Cable Connection - Now what?)
Date: Sat, 17 Aug 2002 11:00:24 +0100
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