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Article #66075

Re: Movies on Consoles

#66075
From: M. Dash
Date: Thu, 28 Mar 2002 19:04
34 lines
3086 bytes
"Steve Pritchard" <S_Pri...@shef.rage.co.uk> wrote in message
news:a7vg9u$o0s6f$1@ID-56527.news.dfncis.de...
> "Dean Siren" <d...@iu.net> wrote in message
> news:ua6guiqplspc33@corp.supernews.com...
> > I'm beginning to think that the video game industry is a movie maker's
> paradise.
> > It lets people make a 40 hour movie, and as long as they call it a video
> game,
> > they can sell millions of copies of it worldwide for $50, PLUS get it
into
> every
> > Blockbuster Video, Wal Mart and Best Buy!  Despite making their movies
for
> > proprietary hardware not a fifth as popular as ordinary DVD players,
> charging
> > twice the cost of normal movies, mislabeling them as games and giving up
> $7 per
> > copy, they still profit enormously.
>
> For ever big earner there are twenty games that don't break even. Movies
> have a higher hit rate.

You couldn't be further from the truth. The movie industry produces a *MUCH*
higher of money losers than the game industry. Keep in account the average
budget for big studio films is $30 million, and the scores of independent
films that are made at a loss, never released, or limited in distribution.
Then there's video only films that depend on high rentals to sell copies.
And even out of the huge block buster movies, many of those lose money as
they're budgets far exceed their gross potential. Video games have the
luxury of not having to compensate a famous actor with as much as 40% of the
budget, insurance, trailers, location levies, taxes etc. The "success ratio"
for video games is FAR higher, albeit, video game revenues tend to be less
than big movie releases.
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From: "M. Dash" <md...@prodigy.com>
Newsgroups: rec.games.video.nintendo,rec.games.video.sony,alt.games.video.xbox,comp.sys.ibm.pc.games,rec.games.video.sega
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Subject: Re: Movies on Consoles
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