Article View: comp.sys.ibm.pc.games
Article #66073Movies on Consoles
From: Dean Siren
Date: Thu, 28 Mar 2002 16:24
Date: Thu, 28 Mar 2002 16:24
41 lines
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3298 bytes
I'm beginning to think that the video game industry is a movie maker's paradise. It lets people make a 40 hour movie, and as long as they call it a video game, they can sell millions of copies of it worldwide for $50, PLUS get it into every Blockbuster Video, Wal Mart and Best Buy! Despite making their movies for proprietary hardware not a fifth as popular as ordinary DVD players, charging twice the cost of normal movies, mislabeling them as games and giving up $7 per copy, they still profit enormously. Video game fans have THAT MUCH demand for movies delivered in game format. I wouldn't be surprised if Spielberg or somebody else big decides to make a day-long movie and call it a video game. Imagine if Lord of the Rings was made this way! It might not look as nice as the current movie, but, if it can attract the fans of Metal Gear, Final Fantasy and Xenosaga, it could have the entire story of the book and the customers would happily watch all of it! Imagine if the Final Fantasy movie was made this way. If it was simply published as a PS2 DVD-ROM for $50, it might have made much more money because it would have been where the fans were. It would have sold at least 3 million copies worldwide plus rented tons. Movie fans often complain that movies could be amazingly deep and broad if only they didn't have to be short enough for theaters. If they were made straight for console, maybe they could be! Movies don't need gorgeous actors or photorealistic rendering, just decent imagery, fitting sounds and music, just hours and hours of well written and well acted dialogue, either photographed or animated. And if they're going to make a game straight for console, they might as well make it straight for DVD, since more people own DVD players, PS2 and XBox play DVDs, and they wouldn't have to give up $7 per copy. They'd just have to make sure that the movie is aimed straight at video game fans. They'd have to advertize it in VG magazines, and convince Blockbuster and Wal Mart to put it in the VG section as they do with the FF and Metal Gear games. We often blame game developers for being more interested in making movies than games, but I think they should admit that interest and, rather than dumb their stories down to a theater-compatible 2 hour movie like Square did, make long, involving, straight-to-home movies. I think that has a lot of possibilities. It would move away from the hope of mixing video games and movies, but it would improve what game developers have actually been making: movies that give their stories all the time they need.
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-post-01!supernews.com!corp.supernews.com!not-for-mail From: "Dean Siren" <d...@iu.net> Newsgroups: rec.games.video.nintendo,rec.games.video.sony,alt.games.video.xbox,comp.sys.ibm.pc.games,rec.games.video.sega Subject: Movies on Consoles Date: Thu, 28 Mar 2002 11:24:49 -0500 Organization: Posted via Supernews, http://www.supernews.com Message-ID: <ua6guiqplspc33@corp.supernews.com> X-Newsreader: Microsoft Outlook Express Macintosh Edition - 4.5 (0410) Mime-version: 1.0 X-Complaints-To: news...@supernews.com Lines: 41 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit