Article View: comp.sys.ibm.pc.games
Article #66059Re: The *Overrating of Games* Epidemic
From: Raj
Date: Thu, 21 Mar 2002 19:21
Date: Thu, 21 Mar 2002 19:21
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17445 bytes
Oops! Having some trouble posting, obviously. Sorry I didn't manage to
get this reply into the right place on the thread.
Raj wrote:
>
>
> -------- Original Message --------
> Subject: Re: The *Overrating of Games* Epidemic
> Date: Thu, 21 Mar 2002 13:30:37 -0500
> From: Raj <nob...@ureach.com>
> Newsgroups: comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.adventure
> References: <a774ll$64q$1...@bunyip.cc.uq.edu.au>
> <a77ajh$l5r$1...@knossos.btinternet.com>
> <BsJl8.282$Jc5....@bgtnsc04-news.ops.worldnet.att.net>
> <3C9972A1...@ureach.com>
> <uJlm8.3704$Jc5.3...@bgtnsc04-news.ops.worldnet.att.net>
>
> Seneca wrote:
>
> > "Raj" <nob...@ureach.com> wrote
>
>
> I think
> >>>>
> > it's
> >
> >>>>only a matter of time before a computer game comes out that impresses
> >>>>
> > the
> >
> >>>>public enough score as genuine art. Then you can bet the more serious
> >>>>reviewers will start getting involved.
> >>>>
> >>>>
> >>>That's an interesting thought, but there's a huge difference between a
> >>>
> > work
> >
> >>>of art and a game. Computer games have been around for 25 years (or
> >>>
> > longer
> >
> >>>if you count games played on mainframes), which is long enough for them
> >>>
> > to
> >
> >>>be recognized as an art form if there were any likelihood of that
> >>>
> > happening.
> >
> >>>I think it is fair to say that computer games are already much more
> >>>
> > advanced
> >
> >>>relative to their beginnings than Griffith's Birth of a Nation was
> >>>
> > relative
> >
> >>>to the earliest movies.
> >>>
> >>
> >> How long was writing around before the *Tale of Genji*. That is, I
> >>believe, considered to be the first novel. Perhaps I'm mistaken.
> >>
> >
> > My (now somewhat dim and perhaps unreliable) recollection from
> English Lit.
> > is that the novel has been around for about 250 years. I don't recall
> what
> > the first one is considered to have been, and I suppose opinions on
> that may
> > vary anyway.
>
>
> So I suppose you are considering the English novel only, and if that
> is your opinion, then you must certainly be correct that such opinions
> vary. Indeed, they vary more than I ever imagined!
>
>
> >
> >>>The most important difference is that any real work of art is a thing
> >>>complete in itself, and requires an artist. A game may be genuinely
> >>>
> > artistic
> >
> >>>in some respects (graphics, music etc.), those things that are actually
> >>>delivered in the box, but it is *gameplay* that's central after
> all--and
> >>>that can hardly be regarded as a work of art since its completion
> >>>
> > depends on
> >
> >>>the end user.
> >>>
> >>
> >> Huh? Can artists collaborate? Is a piece of music no longer art if
> >>it is written by more than one person? Is improvisational jazz art?
> >>Opera involving many different artists (for sets, librettos, musical
> >>composition, conducting, musicians, choreographers, ushers, ticket
> >>takers, seat upholsters, wing nut tighteners ;-) ). Movies surely
> >>involve many "artists" with different areas of expertise. I must be
> >>misunderstanding you. I don't understand the "requires an artist" part.
> >>
> >
> > My use of the singular article was not intended to convey that only one
> > individual artist is permitted. Of course artists can collaborate and
> > frequently do. If ten thousand artists collaborate on a single work,
> it is
> > still *they* who are the artists--not the viewer, reader, audience or
> other
> > end user.
>
>
> Ah, entirely my confusion, I apologize for my stupidity.
>
> >
> >
> >
> >> Don't books require the participation of the reader to "complete" the
> >>artwork?
> >>
> >
> > No. The writer is the producer, the reader is the consumer. (Again,
> my use
> > of the singular form is not meant to imply that there can be only one
> writer
> > and only one reader. I presume that your similar use was not meant to
> imply
> > that either.) The reader no more "completes" the book than the buyer
> of any
> > product completes its manufacture by buying it. The process of
> production is
> > completed when the product is packaged.
> >
>
>
> Hmm... "Commodity aesthetics," seems an apt term in this context,
> although the originator of that term (W. F. Haug, *Critique of Commodity
> Aesthetics*) used it in a very different context. I think the analogy
> intended would concern the use of the product rather than its purchase.
> You have a familiar view of the matter, one which apparently is still
> held. I really wonder, however, how many serious art critics share it
> and for how long they will continue to do so.
> There are some funny pejorative names and analogies for this view,
> but I'm sure mentioning them isn't relevant.
> But what I really would like to know about is whether there is some
> new defense or justification of this, um, classic view. Has it
> resurfaced in some revitalized way?
>
> >
> >
> >>Isn't this what "reader-response" theory is all about? Is an
> >>interactive movie not a movie? Is interactive fiction not fiction?
> >>
> >
>
> > Let me know when either of those becomes a form of any importance, and I
> > will then carefully consider the question.
> >
>
>
> Should we assume, by your silence on the matter, that
> reader-response theory and any similar developments throughout the 20th
> century which concern the activity (rather than complete passivity) of
> the audience member/s to be dismissed? Why?
> If theories which concern the activity of the audience member/s are
> valid, might there be reviewers, who hold such views, writing reviews of
> importance?
>
> What would be a sign that a form had achieved any importance? The
> most pertinent one in this discussion, it seems to me, has to do with
> reviews. But that would beg the question.
>
> >
> >
> >> I play only adventure games, and if I knew where this crossposted
> >>post originated, I would respond there. So perhaps my thoughts are out
> >>of line. If so, I apologize.
> >>
> >
> > I have no idea where it originated either. I'm posting to the
> > comp.sys.ibm.pc.games newsgroup.
>
>
> I don't see such a group in the header, only some similar groups
> which specify the game genre. I didn't know of the group from which you
> posted, nor that such a crosspost would reach such a group. So once
> again I apologize if this post is OT for your group. I am posting from
> the com.sys.ibm.pc.adventure group, since this thread has appeared in
> our group and some of its readership may find the issue interesting.
> Since I think it is relevant to adventure games, I'll crosspost it there.
>
> >
> >
> >
> >> I am a professor of philosophy and teach aesthetics, so perhaps my
> >>views on art are broader than most. But colleagues from literature
> >>departments have commented also on the interesting new possibilities for
> >>"open narrative structure" presented by computer games. Branching plot
> >>seems to me to still be plot. (That Blade Runner has seven possible
> >>endings does not seem to me to disqualify it as a narrative; rather, it
> >>enhances the potential of narrative.)
> >>
> >
> > Blade Runner has seven possible endings?
>
>
> Yes. Does that make a significant difference to you on the issue?
>
> >
> >
> >
> >>(After all, Kierkegaard has a
> >>book of prefaces! ;-) )
> >> Even RPGs can be said perhaps, granted in a stretch, to have
> >>character development. The biggest drawback there seems to be in the
> >>area of personality development. ("Orientation" perhaps?)
> >> As I said, I am thinking of adventure games and the hardest elements
> >>to integrate in to a "such games are art" view are self-contained,
> >>non-inventory, puzzles (for example, the endgame in Tex Murphy: Overseer
> >>is a chess match). I must admit I have not yet thought this element
> >>through satisfactorily.
> >>
> >
> > I'm not much of an adventure game player, I'm afraid, so really can't
> relate
> > to much of what you have to say here. Based on the few that I have
> played,
> > such games seem to require the player to figure out what the author
> wants
> > him to figure out in order to advance the story. That sort of
> linearity just
> > doesn't have much appeal for me.
> >
>
>
> It does seem that the genre of games to be considered is of
> importance. Perhaps we do not share enough experience of games, and
> that is crucial to our disagreement.
> Still, I really am having trouble seeing how the linearity you
> mention is so remote from standard fiction.
> And, just btw, there are many non-linear adventure games.
>
> >
> >
> >> However, Jane Jenson has turned her game Gabriel Knight: The Sins of
> >>the Father into a novel. (Um... given the quality of that novel,
> >>perhaps it isn't such a good example. But I would actually be quite
> >>comfortable endorsing a novelization of The Longest Journey. It might
> >>even work as a film. (I have not had the pleasure of seeing those films
> >>made of games like Tomb Raider and Final Fantasy, so I cannot comment on
> >>them. Actually, I have difficulty imagining them!)
> >>
> >
> > I have seen part of the Tomb Raider movie, on rented videotape. The
> reason I
> > only saw part of it is that I fell asleep fairly early on.
> Occasionally I
> > would be half-wakened by an unusually loud series of explosions or
> barrage
> > of gunfire, but would promptly fall asleep again. I think it is a
> good movie
> > to sleep through and I would probably buy the tape if I ever had
> problems
> > with insomnia.
> >
>
>
> Thanks for the tip. Would it be a comment suitable for a movie
> review? If so, what would be different about a similar comment (in the
> sense relevant to this context) about a game?
>
> >
> > [ . . . ]
> >
> >
> >>In my humble opinion, computer games will get the attention of art
> >>critics when an art critic chooses to pay attention to them.
> >>
> >
> > I wouldn't hold my breath waiting for that to happen, but who knows?
> There
> > are some very goofy art critics.
>
>
> I should have specified that I meant those art critics who are most
> often taken seriously.
>
> >
> > Not long ago I saw on TV a program about an art-collecting couple who
> had,
> > among their many cherished objets d'art, what appeared to be a length of
> > clothesline about a foot long fastened to their apartment wall by a nail
> > through its center. That, they said, was a piece of art worth $7,000.
> Why?
> > Because it had been nailed there by a famous artist, or at least an
> artist
> > popular with the art crowd at that time (whose name I have forgotten and
> > expect never to have any reason to remember).
> >
> > So I suppose you could make the case that if a piece of clothesline
> nailed
> > to a wall can be "art," then anything can be "art." An old sofa,
> dishes in
> > the sink, the contents of your refrigerator, or even a computer game.
> >
> > At some point, words like "art" just begin to lose all meaning.
> >
>
>
> This seems to be the crux of the debate. What is/are the legitimate
> and or useful meaning/s of the word "art"? If the meaning of a word
> lies in its use, then it is usually held that common usage, sometimes
> even just among a relevant community (as in jargon), is sufficient for
> defining a word (as in the process used to determine which meanings are
> added to a dictionary, although, of course, dictionaries are by no means
> comprehensive catalogs of meanings).
> I think I understand your point about popularity with an "art crowd",
> and I take it that, for you, the opinions of such a crowd are
> insufficient determinants of what counts as art. Okay. What criteria
> or criterion would you use, or do you find most important, in
> determining the meaning of the word "art"?
> Are there any primarily conceptual pieces you would consider art?
>
> >
> >
> >>>There have been some attempts to make audiences an active part of "art"
> >>>(e.g., the movements of viewers in a gallery causing changes in sound
> >>>
> > and
> >
> >>>light displays), but these have been uniformly silly. And it would be
> >>>virtually impossible for a reviewer to write a sensible review of
> such a
> >>>thing anyway (what exactly would he be reviewing?) other than to
> comment
> >>>
> > on
> >
> >>>its novelty. I think there is somewhat the same difficulty with trying
> >>>
> > to
> >
> >>>see games as an art form.
> >>>
> >>
> >> Are there better and worse "happenings" or performance art pieces?
> >>
> >
> > Probably, in the sense that some loads of garbage may be even less
> appealing
> > than others.
>
>
> So, even things widely recognized and even reviewed by serious art
> critics (I know, I know, we would have to agree on who legitimately fell
> into that category, and even which of that person's or those people's
> views are legitimate. Apparently some art critics may be "goofy".
> Would recognition, by a majority of those interested in views, that a
> particular art critic's work was not "goofy" be sufficient for
> membership in the category in question (i.e., the category of non-goofy
> art critics?)), are the same as loads of garbage. I wonder why then,
> the perception they are of more significance than loads of garbage is
> wide spread. Perhaps the majority of the art world is mistaken about
> art? So, in that case, who is right about art?
>
> (Nuts! Sorry for the awkward sentence construction! Too much German
> philosophy perhaps. ;-) )
>
> >
> >
> >
> >>If there are I should think such things could be reviewed.
> >>
> >
> > Simply because some examples might be better or worse than others? If
> that
> > were a reason to review things, what in the world would you *not*
> want to
> > review?
> >
>
>
> I should have specified that I meant reviewed in the context relevant
> to this discussion. I meant to imply that whether some were better or
> worse than others was a topic of importance worthy of serious discussion
> and debate by those interested in such things. What reasons to review
> art do you have in mind?
>
>
> >
> >
> >>Is it
> >>possible to comment on how well or poorly participation in or
> >>interaction with a piece or work of art is achieved or experienced?
> >>
> >
> > It is possible to comment on anything,
>
>
> I was unclear (a philosophy professor, unclear, how could that be
> possible? :-D ). I meant comment on such things in a meaningful,
> interesting, insightful manner, saying something of importance. I
> assume your answer would be "no", and if so I suppose the matter rests.
>
>
> > but I am beginning to think
> > professors of philosophy and aesthetics just have too much time on their
> > hands. ;-)
>
>
>
> >
>
> Oh in all probability you are correct on that! But, we get paid for
> spending time thinking, reading, writing, speaking and teaching about
> such matters and even for discussing them. ;-) (Now THAT's funny!!)
>
> ~Raj
>
> P.S. -- If my tone is condescending, arrogant, or in some other way
> offensive, I sincerely apologize. I hate when people sound that way,
> but it is an occupational hazard. I really appreciate your willingness
> to give the matter of "games as art" your attention, since I have been
> thinking about it for some time, and I think it might be a good topic
> for a professional paper. Such a paper might even get the ball rolling
> toward settling the issue (to the extent that such things can be
> settled, of course). The again, given what goes on in academia in
> general.... who cares?!!? (HAHAHAHA!!!)
> (Believe it or not there is currently a thread on the adventure group
> from someone completing a degree involving a project concerning an
> adventure game!)
>
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!newsfeeds.belnet.be!news.belnet.be!cleanfeed.casema.net!leda.casema.net!newsfeed.equant.nl!newsfeed.equant.nl!news2.euro.net!uunet!ash.uu.net!news.chatlink.com!not-for-mail From: Raj <nob...@ureach.com> Newsgroups: comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games Subject: Re: The *Overrating of Games* Epidemic Date: Thu, 21 Mar 2002 14:21:34 -0500 Organization: OWDS Inc. Lines: 436 Message-ID: <3C9A32BE.7030108@ureach.com> References: <3C9A314A.8020507@ureach.com> NNTP-Posting-Host: 03-199.024.popsite.net Mime-Version: 1.0 X-Trace: news.chatlink.com 1016738328 18644 216.126.162.199 (21 Mar 2002 19:18:48 GMT) X-Complaints-To: ab...@chatlink.com NNTP-Posting-Date: Thu, 21 Mar 2002 19:18:48 +0000 (UTC) User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.2) Gecko/20010726 Netscape6/6.1 X-Accept-Language: en-us Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit