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Article #65892

Re: Transport Tycoon : DEFINITELY A * REAL * SH*T .....!!!!

#65892
From: Aaron Baugher
Date: Wed, 29 Nov 2000 00:00
42 lines
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Philippe BRUNO <philipp...@skynet.be> writes:

> When you play chess or poker or know-card-games , do you
> have the strange idea to modify rules or do you need to
> set rules up by yourself...????

When you play chess or poker, you play by rules that people
have established over time -- rules that people have
determined offer an enjoyable game.  There's nothing in an
ordinary chessboard that *forces* your queen to move in a
straight line; she does because the players agree on it.

So people are suggesting that you do the same thing when
playing multiplayer TT -- accept a conventional set of rules
that veterans of the game have developed to keep things fair
and fun.

Besides, do you realize how many chess variations there are?
*Lots* of people have developed alternate rules for chess.

> Your point of view could be acceptable if there were ONE ,
> or TWO , IDIOTICS , STUPID , ways to block an opponent.

The number of ways to do it is irrelevant.  Either you want
to cheat, or you don't.  If the former, one way will be
plenty; if the latter, it doesn't matter how many ways there
are.

I've never played multiplayer TTD, but I occasionally cheat
in single-player.  Not to win, since the CPs are
ridiculously easy to beat anyway; but to get them out of my
way when they've built in a spot I want.  I'm not playing it
as a competitive game, but as a builder, so that makes sense
to me.  Feel free to develop your own playing style and
rules, and have fun with them.


Aaron
-- 
abau...@esc.pike.il.us - Coatsburg, IL, USA
Extreme Systems Consulting - http://esc.pike.il.us/
CGI, Perl, and Linux/Unix Administration
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From: Aaron Baugher <abau...@esc.pike.il.us>
Subject: Re: Transport Tycoon :  DEFINITELY     A   * REAL *    SH*T .....!!!!
Date: 2000/11/29
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