Article View: comp.sys.ibm.pc.games
Article #65892Re: Transport Tycoon : DEFINITELY A * REAL * SH*T .....!!!!
From: Aaron Baugher
Date: Wed, 29 Nov 2000 00:00
Date: Wed, 29 Nov 2000 00:00
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Philippe BRUNO <philipp...@skynet.be> writes: > When you play chess or poker or know-card-games , do you > have the strange idea to modify rules or do you need to > set rules up by yourself...???? When you play chess or poker, you play by rules that people have established over time -- rules that people have determined offer an enjoyable game. There's nothing in an ordinary chessboard that *forces* your queen to move in a straight line; she does because the players agree on it. So people are suggesting that you do the same thing when playing multiplayer TT -- accept a conventional set of rules that veterans of the game have developed to keep things fair and fun. Besides, do you realize how many chess variations there are? *Lots* of people have developed alternate rules for chess. > Your point of view could be acceptable if there were ONE , > or TWO , IDIOTICS , STUPID , ways to block an opponent. The number of ways to do it is irrelevant. Either you want to cheat, or you don't. If the former, one way will be plenty; if the latter, it doesn't matter how many ways there are. I've never played multiplayer TTD, but I occasionally cheat in single-player. Not to win, since the CPs are ridiculously easy to beat anyway; but to get them out of my way when they've built in a spot I want. I'm not playing it as a competitive game, but as a builder, so that makes sense to me. Feel free to develop your own playing style and rules, and have fun with them. Aaron -- abau...@esc.pike.il.us - Coatsburg, IL, USA Extreme Systems Consulting - http://esc.pike.il.us/ CGI, Perl, and Linux/Unix Administration
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From: Aaron Baugher <abau...@esc.pike.il.us> Subject: Re: Transport Tycoon : DEFINITELY A * REAL * SH*T .....!!!! Date: 2000/11/29 Message-ID: <haruchai.m21yvvvu0s.fsf@esc.pike.il.us> X-Deja-AN: 699100264 Sender: abau...@haruchai.esc.pike.il.us References: <3A2416FB.2BB2@skynet.be> <3a241b0b.31882617@news.12move.dk> <3A242278.725B@skynet.be> X-Abuse-Info: Otherwise we will be unable to process your complaint properly X-Complaints-To: ab...@webusenet.com Organization: Extreme Systems Consulting User-Agent: Gnus/5.0807 (Gnus v5.8.7) XEmacs/21.1 (Carlsbad Caverns) MIME-Version: 1.0 NNTP-Posting-Date: Wed, 29 Nov 2000 08:42:12 EST Newsgroups: alt.games.rctycoon,comp.sys.ibm.pc.games.strategic,alt.games.the-sims,comp.sys.ibm.pc.games,alt.games.microprose.transport-tyc Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit