Article View: comp.sys.ibm.pc.games
Article #65889Re: Transport Tycoon : DEFINITELY A * REAL * SH*T .....!!!!
From: nma... Niels niLLer
Date: Tue, 28 Nov 2000 00:00
Date: Tue, 28 Nov 2000 00:00
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Just as I expected, Philippe BRUNO <philipp...@skynet.be> came up with this: >I was found of TTo and TTd... UNTIL I discovered these opened doors for >cheating and trick. First: I've never - ever - played TT networked. As soon as I found out these "tricks" I just thougt it made the game more fun. When playing against the AI, that is! >> I really can't get his point in >> "you can just cheat your way to winning by placing track all over the >> place". If you're playing against another human you can just create >> some rules between each other ! > >....Just if you didn't know there are at least 10 possibilities of >STUPIDLY block an opponent...!!!! > >Throwing rails all over in zig-zag is just ONE stupid way... > > >I DO CONSIDER that it is NOT up to THE PLAYERS to make the rules...!!!! > > >When you play chess or poker or know-card-games , do you have the >strange idea to modify rules or do you need to set rules up by >yourself...???? A turn-based card game is not the same as a realtime computer-strategy game! I really don�t think you can compare these two! It's like tryng to mix apples and bananas to get a cheese-burger! >> I remember, when lpaying Red Alert against my freinds 2 or 3 years >> ago, we agreed "no a-bombs should be thrown in bases", because we all >> thought it just gave a too big advantage to the first player to finish >> an a-bomb ! >> You can transfer the same to TT! You are a human! You can (should be >> able to) control your own actions! If you think something you do is >> unfair against someone else, don't do it ! > >> If someone is unfair against you, tell him/her you think it is unfair, >> and if he/she keeps doing it, either do the same to him/her, or just >> refuse to play until he/she get's some better "manners" ! >> >> That's my viewpoint on this, anyone else ? > >Your point of view could be acceptable if there were ONE , or TWO , >IDIOTICS , STUPID , ways to block an opponent. > >But there are SO MANY possibiities to CHEAT and to TRICK that, at the >end, it's better to throw that F***** game, because re-writing ALL the >rules to be able to play "tough but fair" would definitely be... the >programmer's job...!!!! Maybe yould should tell Hansbj�rg that? See if he likes you ideas. >Pls read ALL my posts TWICE before you answer... You write arguments >that were already mentioned and answered in my FIRST post... Or you could have shortened your first post! Half of it is self-repeating! Am I right when I say this?: "It is impossible to make a game free of cheating, just like it is impossible to create energy." Niels (aka. niLLer) -- e-mail: nmartin at iname dot com ICQ UIN: 50187323 http://xoasis.com/~niller/ - niLLer's pages (My programs, in English) http://whitehat.dk/g4s/ - The G4S Page (Personlig side, p� dansk) -- Behind the end of nowhere!
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From: nma...@ispam.com (Niels (niLLer)) Subject: Re: Transport Tycoon : DEFINITELY A * REAL * SH*T .....!!!! Date: 2000/11/28 Message-ID: <3a2426f5.34933205@news.12move.dk> X-Deja-AN: 698849254 References: <3A2416FB.2BB2@skynet.be> <3a241b0b.31882617@news.12move.dk> <3A242278.725B@skynet.be> X-Complaints-To: news-...@wol.dk X-Trace: news000.worldonline.dk 975448239 212.54.71.201 (Tue, 28 Nov 2000 22:50:39 MET) Organization: Customer of World Online Denmark A/S Reply-To: nma...@ispam.com NNTP-Posting-Date: Tue, 28 Nov 2000 22:50:39 MET Newsgroups: alt.games.rctycoon,comp.sys.ibm.pc.games.strategic,alt.games.the-sims,comp.sys.ibm.pc.games,alt.games.microprose.transport-tyc MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit