Article View: comp.sys.ibm.pc.games
Article #61Re: Links
From: gun... Gunjan Bhow
Date: Thu, 14 May 1992 19:55
Date: Thu, 14 May 1992 19:55
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1842 bytes
In article <presiden....@sfu.ca> pres...@fraser.sfu.ca (Pat Presidente) writes: >After getting Windows 3.0, I tried running Links from inside Windows >and got the message to exit completely from Windows before running it. >After installing Windows 3.1, I tred again - this time it started up >nicely. Unfortunately, as I proceeded into the game the screen redraw >was unbearably slow. > >Has anyone been able to set up a PIF that gets Links running well in >Win 3.1? I use a 386Sx notebook with 6megs Ram. > >Any help would be appreciated. >Pat Presidente > If you run any graphics intensive applications in Windows (3.0 or 3.1), the screen redraw or the animation will be very slow. The reason behind this is the fact that Windows takes control of all devices (display, disks, ports) and does not relinquish it till you exit it. On the other hand, most games RELY on direct access to display memory to create fast animation. In your case, evrytime Links issues a screen redraw, Windows traps that call and performs its own redraw while doing a lot of other overhead and making everything slow. Anyway, the point is not to run any graphics-intensive games from Windows unless you are ready for a major performance slowdown. Hope this helps. Gunjan
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Path: mbox-mo1.pugleaf.net!sparky!uunet!usc!cs.utexas.edu!sun-barr!ames!agate!garnet.berkeley.edu!gunjan From: gun...@garnet.berkeley.edu (Gunjan Bhow) Newsgroups: comp.sys.ibm.pc.games Subject: Re: Links Date: 14 May 1992 19:55:53 GMT Organization: University of California, Berkeley Lines: 30 Distribution: usa Message-ID: <uugk9INN23m@agate.berkeley.edu> References: <1992May13.194222.5529@cs.brown.edu> <presiden.705807773@sfu.ca> NNTP-Posting-Host: garnet.berkeley.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit