Article View: comp.sys.ibm.pc.games
Article #591Re: So you think Wolf is too easy . . .
From: pro... Thomas Michael Proudfoot
Date: Mon, 18 May 1992 03:17
Date: Mon, 18 May 1992 03:17
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The second I saw George's article, I broke out of my newsreader, downloaded the new map, and played level one. All I can say is.... great! awesome! violent! the way Death Incarnate should be! I was running like hell the whole way through, too... like an escaped prisoner should. Thanks, George. I would like to take this opportunity to shamelessly beg for you to finish the map-making program, I think it would be great! But, in the meantime, thanks for reviving my interest in this now much-bloodier game! -- +-------------------------------------------------------------+ | Tom Proudfoot | | pro...@ocf.berkeley.edu ...catchy quote... | +-------------------------------------------------------------+
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Path: mbox-mo1.pugleaf.net!sparky!uunet!sun-barr!ames!agate!ocf.berkeley.edu!proudft From: pro...@ocf.berkeley.edu (Thomas Michael Proudfoot) Newsgroups: comp.sys.ibm.pc.games Subject: Re: So you think Wolf is too easy . . . Date: 18 May 1992 03:17:16 GMT Organization: U. C. Berkeley Open Computing Facility Lines: 15 Message-ID: <v77jsINN3fd@agate.berkeley.edu> References: <1992May18.020227.4350@news.cso.uiuc.edu> NNTP-Posting-Host: locusts.berkeley.edu MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit