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Article #54154

Civil New Suggestions - big ...

#54154
From: alb... Albert Ng
Date: Fri, 28 May 1993 08:08
33 lines
1967 bytes
Here is my suggestion on improving or a new version of the game:

1. Improve the speed of enemy moves when player can't see them.
   So that we don't have to wait between terms. This is useful
   when the number of units get high.

2. completely redo the graphical interface. 3D the whole world
   add curvature to the earth surface so player can only see
   "this far" limited by the earth's natural curvature. Computer
   generate (fractal?) terrain (mountains, watermass, forest, etc) and 
   definitely need a bigger world map.

3. animate units (movements, weapon firing, war preparation when
   fortified, etc) and city status (actual workers building things)
   as well. In other words, make it more realistic rather than
   chess piece.

4. Space exploration with satellites launching, space shuttle projects
   Star war weapon systems!!! The way I see it, the space program is
   not used other than the Apollo attempt! And that is a big waste of
   MONEY and time!!! (Not trying to reflect real world here, no offense)

5. Cinema style intermissions for diplomatic events. (May be I am
   suggesting a CD-ROM version here, I don't know....)

6. Much Much Much more SOUNDs please! In particular, WAR events.

7. United alley nation military actions, thus need MORE nations (>10)

I don't know, may be I am making things too complex for a game but
these are suggestions only. It would be nice to have them especially
No.2 and 3.
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From: alb...@cs.uq.oz.au (Albert Ng)
Newsgroups: comp.sys.ibm.pc.games
Subject: Civil New Suggestions - big ...
Message-ID: <13656@uqcspe.cs.uq.oz.au>
Date: 28 May 93 08:08:45 GMT
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