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Article #54154Civil New Suggestions - big ...
From: alb... Albert Ng
Date: Fri, 28 May 1993 08:08
Date: Fri, 28 May 1993 08:08
33 lines
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1967 bytes
Here is my suggestion on improving or a new version of the game: 1. Improve the speed of enemy moves when player can't see them. So that we don't have to wait between terms. This is useful when the number of units get high. 2. completely redo the graphical interface. 3D the whole world add curvature to the earth surface so player can only see "this far" limited by the earth's natural curvature. Computer generate (fractal?) terrain (mountains, watermass, forest, etc) and definitely need a bigger world map. 3. animate units (movements, weapon firing, war preparation when fortified, etc) and city status (actual workers building things) as well. In other words, make it more realistic rather than chess piece. 4. Space exploration with satellites launching, space shuttle projects Star war weapon systems!!! The way I see it, the space program is not used other than the Apollo attempt! And that is a big waste of MONEY and time!!! (Not trying to reflect real world here, no offense) 5. Cinema style intermissions for diplomatic events. (May be I am suggesting a CD-ROM version here, I don't know....) 6. Much Much Much more SOUNDs please! In particular, WAR events. 7. United alley nation military actions, thus need MORE nations (>10) I don't know, may be I am making things too complex for a game but these are suggestions only. It would be nice to have them especially No.2 and 3.
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Path: mbox-mo1.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!usc!sdd.hp.com!network.ucsd.edu!munnari.oz.au!bunyip.cc.uq.oz.au!uqcspe!cs.uq.oz.au!albert From: alb...@cs.uq.oz.au (Albert Ng) Newsgroups: comp.sys.ibm.pc.games Subject: Civil New Suggestions - big ... Message-ID: <13656@uqcspe.cs.uq.oz.au> Date: 28 May 93 08:08:45 GMT Sender: ne...@cs.uq.oz.au Reply-To: alb...@cs.uq.oz.au Lines: 34 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit