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Article #492

Re: Wolf3d map generator

#492
From: d... Debjoti Sensharma
Date: Wed, 20 May 1992 16:37
31 lines
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In article <BoIFJx.AJ3@gtsi.uucp> rich@gtsi.uucp (Richard Lawrence) writes:

>In article <1992May19.1...@edsi.plexus.COM> ch...@edsi.plexus.COM (Chuck Tomasi) writes:
>>d...@loni.ucla.edu (Debjoti Sensharma) writes:
>>
>>:)When I shoot regular guards, I shoot 3 times just to make sure.
>>
>>My partner at work does that all the time as well.  I don't understand
>>it.  On "Death Incarnate" the gaurds don't yield that many bullets.  In
>>some cases it takes more to kill them than the return.  Try conserving
>>bullets.  You'll need them later.  You'll need them to kill "Ah-nuld."
>>-- 

>There's plenty of bullets on level 9 (secret door) to kill "Ah-nuld". 
>Besides, if you only hit a guard a glancing blow, it sometimes takes 
>three shots to lay him down. 

>I killed an SS guy with my knife on death incarnate last night! :-).

I love playing DEATH INCARNATE, now that is a serious challenge. I finished
level 1 with 44,000+ points! (100% everything)

On to level 10...




Debjoti Sensharma
UCLA Laboratory of Neuroimaging
[************YOU WILL BE ASSIMILATED****************]
[*************RESISTANCE IS FUTILE******************]
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From: d...@loni.ucla.edu (Debjoti Sensharma)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d map generator
Keywords: Wolf3d map
Message-ID: <deb.66@loni.ucla.edu>
Date: 20 May 92 16:37:09 GMT
References: <1992May17.213210.13461@ncsu.edu> <deb.62@loni.ucla.edu> <1992May19.114215.11905@edsi.plexus.COM> <BoIFJx.AJ3@gtsi.uucp>
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