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Article #492Re: Wolf3d map generator
From: d... Debjoti Sensharma
Date: Wed, 20 May 1992 16:37
Date: Wed, 20 May 1992 16:37
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In article <BoIFJx.AJ3@gtsi.uucp> rich@gtsi.uucp (Richard Lawrence) writes: >In article <1992May19.1...@edsi.plexus.COM> ch...@edsi.plexus.COM (Chuck Tomasi) writes: >>d...@loni.ucla.edu (Debjoti Sensharma) writes: >> >>:)When I shoot regular guards, I shoot 3 times just to make sure. >> >>My partner at work does that all the time as well. I don't understand >>it. On "Death Incarnate" the gaurds don't yield that many bullets. In >>some cases it takes more to kill them than the return. Try conserving >>bullets. You'll need them later. You'll need them to kill "Ah-nuld." >>-- >There's plenty of bullets on level 9 (secret door) to kill "Ah-nuld". >Besides, if you only hit a guard a glancing blow, it sometimes takes >three shots to lay him down. >I killed an SS guy with my knife on death incarnate last night! :-). I love playing DEATH INCARNATE, now that is a serious challenge. I finished level 1 with 44,000+ points! (100% everything) On to level 10... Debjoti Sensharma UCLA Laboratory of Neuroimaging [************YOU WILL BE ASSIMILATED****************] [*************RESISTANCE IS FUTILE******************]
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Path: mbox-mo1.pugleaf.net!sparky!uunet!elroy.jpl.nasa.gov!ucla-cs!ucla-se!loni.ucla.edu!deb From: d...@loni.ucla.edu (Debjoti Sensharma) Newsgroups: comp.sys.ibm.pc.games Subject: Re: Wolf3d map generator Keywords: Wolf3d map Message-ID: <deb.66@loni.ucla.edu> Date: 20 May 92 16:37:09 GMT References: <1992May17.213210.13461@ncsu.edu> <deb.62@loni.ucla.edu> <1992May19.114215.11905@edsi.plexus.COM> <BoIFJx.AJ3@gtsi.uucp> Sender: ne...@SEAS.UCLA.EDU Organization: UCLA Laboratory of Neuroimaging Lines: 31 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit