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Article #487

Re: Wolf3d map generator

#487
From: d... Debjoti Sensharma
Date: Mon, 18 May 1992 19:12
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In article <1992May17.2...@ncsu.edu> dab...@eos.ncsu.edu (DAVID ANDREW BICE) writes:


>In article <1992May17.2...@galileo.cc.rochester.edu>, qa1c...@troi.cc.rochester.edu (S. Lee) writes:

>|>There seems no 'level 2' guards or dogs.  Does that mean the first two
>|>difficulty levels (Diaper and 'Can I play?') are identical?
>|>
>|>Stephen

>I the differences in difficulty levels have a lot to do with the amount
>of damage you receive, as well as the number of guards you encounter.

>I tried the "Daddy, Can I Play?" level once, just to see how wimpy the
>would be.  It took one guard several point-blank shots with his gun to
>be able to reduce my health to just 50%.

>Diaper level, indeed!  :)

>--                   
>David Bice          | "The Blue-white planet smiles upon you. The
>dab...@eos.ncsu.edu |  sun, it warms you and gleams. The two moons
>North Carolina      |  above give their blessings as well, and I 
>  State University  |  drink to your Martian Dreams."  -- Ketshaf of Hellas


I found that a guard can wipe me out on Death Incarnate with 3 well placed 
shots.

When I shoot regular guards, I shoot 3 times just to make sure.

Debjoti
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References: <1992May15.224616.11135@sequent.com> <1992May17.203957.21410@galileo.cc.rochester.edu> <1992May17.213210.13461@ncsu.edu>

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From: d...@loni.ucla.edu (Debjoti Sensharma)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: Wolf3d map generator
Keywords: Wolf3d map
Message-ID: <deb.62@loni.ucla.edu>
Date: 18 May 92 19:12:04 GMT
References: <1992May15.224616.11135@sequent.com> <1992May17.203957.21410@galileo.cc.rochester.edu> <1992May17.213210.13461@ncsu.edu>
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