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Article #487Re: Wolf3d map generator
From: d... Debjoti Sensharma
Date: Mon, 18 May 1992 19:12
Date: Mon, 18 May 1992 19:12
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In article <1992May17.2...@ncsu.edu> dab...@eos.ncsu.edu (DAVID ANDREW BICE) writes: >In article <1992May17.2...@galileo.cc.rochester.edu>, qa1c...@troi.cc.rochester.edu (S. Lee) writes: >|>There seems no 'level 2' guards or dogs. Does that mean the first two >|>difficulty levels (Diaper and 'Can I play?') are identical? >|> >|>Stephen >I the differences in difficulty levels have a lot to do with the amount >of damage you receive, as well as the number of guards you encounter. >I tried the "Daddy, Can I Play?" level once, just to see how wimpy the >would be. It took one guard several point-blank shots with his gun to >be able to reduce my health to just 50%. >Diaper level, indeed! :) >-- >David Bice | "The Blue-white planet smiles upon you. The >dab...@eos.ncsu.edu | sun, it warms you and gleams. The two moons >North Carolina | above give their blessings as well, and I > State University | drink to your Martian Dreams." -- Ketshaf of Hellas I found that a guard can wipe me out on Death Incarnate with 3 well placed shots. When I shoot regular guards, I shoot 3 times just to make sure. Debjoti
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Path: mbox-mo1.pugleaf.net!sparky!uunet!europa.asd.contel.com!darwin.sura.net!jvnc.net!rutgers!ucla-cs!ucla-se!loni.ucla.edu!deb From: d...@loni.ucla.edu (Debjoti Sensharma) Newsgroups: comp.sys.ibm.pc.games Subject: Re: Wolf3d map generator Keywords: Wolf3d map Message-ID: <deb.62@loni.ucla.edu> Date: 18 May 92 19:12:04 GMT References: <1992May15.224616.11135@sequent.com> <1992May17.203957.21410@galileo.cc.rochester.edu> <1992May17.213210.13461@ncsu.edu> Sender: ne...@SEAS.UCLA.EDU Organization: UCLA Laboratory of Neuroimaging Lines: 32 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit