Article View: comp.sys.ibm.pc.games
Article #451Re: Civilization strategies (was Any civilization buffs...)
From: Patrick F. McGehearty
Date: Fri, 15 May 1992 18:49
Date: Fri, 15 May 1992 18:49
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7036 bytes
I'm still finetuning my strategy, but since I am three years from landing a space ship at Emperor level, I will post my general approach. At the very start, build a city within your first three moves. Then militia for local exploration (to find the next city site), barracks, then phalax for defense, then a marketplace, then a settler. Do not build a granary until you have the population well under control, otherwise it will grow too fast to keep control. Build roads in good squares around the first city on the way to your already selected second city site. Each city site needs potential food, trade, and production. Some river squares give all three, resource squares are a big win, but usually you need develop some plains, hills or grassland squares. I could write pages just on site selection. cities 4-5 squares apart is ideal. Having roads between cities allows a few chariots to protect all your cities if they are carefully placed. Go for mostly knowledge early. Next, realize that the Pyramids Great Wonder allows all forms of government, even those not yet researched. Try to get that as soon as you can afford it. Don't change from despotism until you have 4-6 viable cities with defendable borders. Each city should have at least a temple and marketplace and a couple of roads or river squares for trade, and every troop should be in its home city before you attempt to change. Then go straight to democracy. Your cash flow and food should increase dramatically. Keep just enough troops for defense and local counter attack. Chariots work well on roads as they can leave a city, attack an intruder and return to the city in a single move. A catapult is for final defense when the enemy is next to the city. One phalanx should be in every city. Be sure every city has at least one settler, and develop as much as possible. Put 20-30% of your revenue into luxuries, and build temples, colossums, and catherals. If you manage the trade and entertainers properly, cities will declare President's day, and population will explode, which will provide more than enough revenue to make up for the luxuries. Put some into knowledge and build a cash reserve so you can buy miltary units when others expand to threaten you. Also be prepared to buy time by paying tribute, but don't expect too much time. Be careful not to talk to an enemy who you want to crush. The senate will prevent you from attacking if he does not demand tribute. Aim for railroads as soon as possible if you are on a single land mass. Connect your cities quickly, then put railroads everywhere you have population. Boost your settlers to two per city. Railroads add one food or one production or one trade, depending on the type of square it is in. A fully developed city can easily exceed 20 in population units. All cities need markets and temples, but after that, let each city specialize to some degree. Up to three Caravans are good when you can afford them. Cities with high trade benefit from a bank and really show good results from libraries, etc. High production is good for barracks, max temple/collossem/cathedral, then your best military units which can be sent elsewhere and change their home. Really high production can be used for building wonders. Use your cash to rush production for cities with low production but high food or trade so they can grow. Don't have all cities working on long term projects at the same time, as you need some to adapt to sudden invasions. Learn all the ways to use diplomats as they do not cause home unhappiness. When you don't have urgent needs, a few extra diplomats can be handy. Inciting revolts can sometimes the cheapest way to win a war. Stealing technology can be the only way to catch up sometimes. In a couple of games, I only survived because I was able to steal Automobile and build Tanks. Even then, the others sent off spaceships in the 1850's. >Don't bother with the instant advice, it's usually irrelevant. I found it helpful at first, especially for reminding me to build a caravan or something similar, but the instant advice has no understanding of coordinated city strategy, so I don't use it anymore. >It's absolutely imperitive that you are the first to achieve industialization. >It gives Woman's Suffrage Wonder, which is extremely important, allowing one >to wage war while a republic. Democracy isn't important until you start >polluting. I agree Woman's Suffrage is really important in this strategy. Democrary is much more lucrative and helps build your population as compared to republic. Also, corruption goes away totally in democrary, so no courthouses are needed. I could go on and on, but I find most of the fun is in taking a general approach and seeing how to adapt it to the specific conditions of each game. There is a book out which provides lots of advice, but I have only glanced through a friend's copy, so I can't give it a proper review. At Emperor level, a number of strategies which work at lower levels fail. In particular, Knowledge comes cheaper to your opponents than to you. So unless you have a really dominant cash flow to buy knowledge with, they will get ahead of you. You must be very selective in what you go for and when, and look for opportunities to gain critial knowledge. Embassies allow you to know who gets what when. If you lose a city, try to recover it asap, before it can be reenforced. In every Emperor level game I have played, I have had to face nuclear weapons, so have settlers on hand for post nuclear pollution control. In my current game, I had several good breaks early, including starting with two settlers (other civilizations near) and finding an advanced civilization before I built a city, so I kept my two initial settlers for no cost throughout the game. Even so, I only got 4 discoverys from the Great Library before someone else got universities, and could barely keep up with my leading opponent's technology, even though they only had 4 cities.
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Newsgroups: comp.sys.ibm.pc.games Path: mbox-mo1.pugleaf.net!sparky!uunet!europa.asd.contel.com!darwin.sura.net!convex!convex!patrick From: Patrick F. McGehearty <pat...@convex.COM> Subject: Re: Civilization strategies (was Any civilization buffs...) Message-ID: <1992May15.184901.6912@news.eng.convex.com> Originator: pat...@mozart.convex.com Sender: use...@news.eng.convex.com (news access account) Nntp-Posting-Host: mozart.convex.com Reply-To: pat...@convex.COM (Patrick F. McGehearty) Organization: Engineering, CONVEX Computer Corp., Richardson, Tx., USA References: <1992May15.161701.11611@cognos.com> Date: Fri, 15 May 1992 18:49:01 GMT X-Disclaimer: This message was written by a user at CONVEX Computer Corp. The opinions expressed are those of the user and not necessarily those of CONVEX. Lines: 92 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit