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Article #445Re: civ stuff
From: rcj4... Huh
Date: Sun, 17 May 1992 17:34
Date: Sun, 17 May 1992 17:34
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1195 bytes
What I find intersting, is either pushing all stats up, or all stats down... All down is fun to play at emp lvl with say 3-5 civs, making it a competition of your efficiency to their cheating skills.. All up basically makes the world a hell hole, and is just plain difficult... but it can have some really wierd island configurations. I once started on a paradise type island, the the rest of the planet had lots of green grassland, the kind thats most productive, with lots of tundra and mountians too... the world was very fertile, to be honest, which I did not expect from the settings... 8-)
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Newsgroups: comp.sys.ibm.pc.games Path: mbox-mo1.pugleaf.net!sparky!uunet!cis.ohio-state.edu!zaphod.mps.ohio-state.edu!rpi!uwm.edu!ux1.cso.uiuc.edu!news.cso.uiuc.edu!uxa.cso.uiuc.edu!rcj41604 From: rcj4...@uxa.cso.uiuc.edu (Huh!?) Subject: Re: civ stuff References: <1992May15.150512.9518@wpi.WPI.EDU> Message-ID: <1992May17.173409.28031@news.cso.uiuc.edu> Sender: use...@news.cso.uiuc.edu (Net Noise owner) Organization: University of Illinois at Urbana Date: Sun, 17 May 1992 17:34:09 GMT Lines: 12 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit