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Article #291

Re: HELP: Zork 2 and 3...

#291
From: cco... Jorge Diaz
Date: Thu, 14 May 1992 18:50
26 lines
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In article <jpuzzo.705864454@husc10> jpu...@husc10.harvard.edu (James Puzzo) writes:
>NO, this is not the first time I have played these games.  In fact, I
>solved all three of the original Zorks not long after they were released.
>(Long... ago...)

>Zork II I finished, but I was ten points short! 
>Does anyone know how I could have won with ten points missing?  And how
>I can get those ten points?

Hehehe...  The only way to solve it is to do all the things that would get you
all the points, BUT, you lose 10 points every time you die...

Did you die at all in the game? ;-)

>Zork III: posed some difficulties at first, but now I am almost done with it.
>Problem... I can't get through the Dungeon Door!  How do you do it?
>(Past the guardian statues...) 

Sheesh, set the dial.


-- 
Jorge Diaz                       | "Go to her door... beg like a human."
Georgia Institute of Technology  | 
Office of Information Technology |                     - Worf
cco...@prism.gatech.edu         | 
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Path: mbox-mo1.pugleaf.net!sparky!uunet!gatech!prism!ccoprdj
From: cco...@prism.gatech.EDU (Jorge Diaz)
Newsgroups: comp.sys.ibm.pc.games
Subject: Re: HELP: Zork 2 and 3...
Message-ID: <57781@hydra.gatech.EDU>
Date: 14 May 92 18:50:43 GMT
References: <jpuzzo.705864454@husc10>
Organization: Georgia Institute of Technology
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