Thread View: comp.sys.ibm.pc.games.strategic
1 messages
1 total messages
Started by David Lamb
Sun, 03 Feb 2013 20:14
Frustration with Spellforce combat
Author: David Lamb
Date: Sun, 03 Feb 2013 20:14
Date: Sun, 03 Feb 2013 20:14
27 lines
2599 bytes
2599 bytes
I hope real-time strategy fits this group. I bought a copy of Spellforce Platinum (from the early 2000's) from gamestop a few months ago, and started playing it recently. I got as far as the Leafhade campaign before I started getting nearly-wiped-out in mass combat, so resorted to a walkthrough at http://www.gamefaqs.com/pc/561649-spellforce-the-order-of-dawn/faqs/30125 That helped a lot with troop composition, but I still took more losses than seemed reasonable. Clerics would attack enemies instead of hanging back and healing. Marksmen would move in closer than tanks (initially recruits, later armsmen) and get hurt or killed. Clerics would take forever to get off their butts and heal anybody. Trying to keep order in the ranks seems to be proving impossible. The best I can do is select the whole mob, select the picture of the group of tanks, move them forward a little bit, select the marksmen, move them behind the tanks, select the clerics, move them behind the marksmen, and have the whole thing fall apart when the army engages in combat. I'm not ready to give up yet, but I have two questions: Immediate: is there something missing in the way I'm trying to manage my army? Longer term: are there more recent RTS where your army isn't outright stupid?
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads