🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: comp.sys.ibm.pc.games.strategic
5 messages
5 total messages Started by John Doe Fri, 07 Oct 2011 20:15
Supreme Commander and Forged Alliance ported to Steam
#716429
Author: John Doe
Date: Fri, 07 Oct 2011 20:15
9 lines
1475 bytes
Supreme Commander and Forged Alliance are available on Steam, as
of September 28. I think Gas Powered Games might have been a
little frustrated with Square Enix maybe not wanting to do more
with Supreme Commander 2. I hope so, hopefully they can attract
more players. It's the best real-time strategy there is. The fact
that you can queue units and buildings without having to pay for
them ahead of time is a major part of what makes it the best RTS. 

Real-time strategy is supposed to be a strategy game.
Re: Supreme Commander and Forged Alliance ported to Steam
#716430
Author: Bofhluser
Date: Fri, 18 Nov 2011 07:54
6 lines
1681 bytes
> that you can queue units and buildings without having to pay for
> them ahead of time is a major part of what makes it the best RTS.

And I would also say one of, if the not the only, true RTS game.
Every other 'RTS' games are actually just RTT (real time tactical
games).
Re: Supreme Commander and Forged Alliance ported to Steam
#716431
Author: John Doe
Date: Fri, 18 Nov 2011 15:35
27 lines
2169 bytes
Bofhluser <matt8500 gmail.com> wrote: 

>> that you can queue units and buildings without having to pay 
>> for them ahead of time is a major part of what makes it the 
>> best RTS. 
> 
> And I would also say one of, if the not the only, true RTS game.
> Every other 'RTS' games are actually just RTT (real time 
> tactical games). 

Or "arcade strategy". 

The ability to queue stuff without having to pay for it until it's
ready to be produced makes a world of difference when playing 
against the AI or (if you are lucky enough to find a compatible 
partner) when playing on slow against another human being. 

In multiplayer pickup games against the masses, even Chris 
Taylor's RTSs go to the player who clicks the fastest. But at 
least the ability to queue stuff ahead of time without paying for 
it first eliminates the need to time every stinking building 
placement and unit production. Having to do so is just ridiculous.
You have to wonder why other RTS don't include that fundamental 
feature. Well, obviously that is because they are made by people 
who don't know anything about strategy gaming. 

I wonder if it will be the same 100 years from now... 
Re: Supreme Commander and Forged Alliance ported to Steam
#716432
Author: William Carmichael
Date: Fri, 02 Dec 2011 05:07
5 lines
1603 bytes
>
> I wonder if it will be the same 100 years from now...
Heck lets just make it another 10, because I truly don't think we can
comprehend what will be a game in 100 years.
Re: Supreme Commander and Forged Alliance ported to Steam
#716433
Author: John Doe
Date: Fri, 02 Dec 2011 05:45
10 lines
1670 bytes
In 10 or maybe 20 years, a significant number of people will be 
playing real strategic RTS by voice activated scripting, like I do 
now. 

I would like the next available worker, the next idle worker, to 
build whatever I queue. Maybe limit the distance that a worker can
see buildings in need of construction. That might be unpopular 
because it seems less realistic or whatever, but I would much 
rather be strategizing than wasting time and concentration
searching for a worker. 
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads