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Thread View: comp.sys.ibm.pc.games.strategic
2 messages
2 total messages Started by John Doe Thu, 16 Jun 2011 17:14
Supreme Commander 2 replays
#716417
Author: John Doe
Date: Thu, 16 Jun 2011 17:14
15 lines
1759 bytes
The real-time strategy (RTS) game Supreme Commander 2 has some 
bugs, but like Total Annihilation, it has a great interface and it 
does multiplayer reasonably well. I use voice-activated scripting 
to play, so the frantic clicking does not bother me. In fact, I 
hate fast clicking. I think fast clicking has no place in a 
strategy game. While avoiding carpal tunnel syndrome, apparently I 
am doing pretty well. If the click-festers and mouse-slingers ever 
complain about my mechanized clicking, I will suggest playing 
slowly so they can keep up. 

I won't reply to any of the follow-up comments to my replays there
on that moderated and censored forum where you must coddle the 
sheep (long live free speech on UseNet). 

http://www.gamereplays.org/supremecommander2/replays.php?game=62&show=search_submit&&army_1=all&army_2=all&map=1374
Re: Supreme Commander 2 replays
#716419
Author: John Doe
Date: Thu, 23 Jun 2011 07:36
14 lines
1794 bytes
Have played three games 1v2 since posting, won all three. But have 
lost at least one 1v1. Playing by voice activated scripting, I can 
play forever. I can keep up with the fastest hard-core clickers 
with little effort, it's a riot. The game still moves way too 
fast. But maybe after I crush them all, they will submit to 
playing slower. And even though the game moves incredibly fast at 
times, I just have to learn the reactions (takes time and is 
difficult, but that is a strategic fun part). I come from a chess 
background. Real-time strategy (RTS) is the greatest. The lack of 
frantic clicking makes RTS the ultimate strategy game. 

Slower would be nice, but you can't go slow enough to understand 
everything that's going on and react perfectly. The frantic
clicking was the problem. 
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