Thread View: comp.sys.ibm.pc.games.strategic
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Started by Phil Hibbs
Thu, 05 May 2011 18:36
Settlers IV Add-On, Vikings Mission 3
Author: Phil Hibbs
Date: Thu, 05 May 2011 18:36
Date: Thu, 05 May 2011 18:36
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What am I supposed to do to complete the third Vikings mission in the Settlers IV Add On missions? I have to support the two other tribes against the Dark Tribe, who have overwhelming forces. There's no way I can generate enough troops to whittle the DT down even if I skirmish and heal. I start out with two Marketplaces and some donkeys, so maybe that's a clue - what resources can I supply to the other tribes that will help them? The northern tribe quickly has their recruitment barracks overwhelmed so any recruit is an instant death, so weapons and gold won't do it. I've tried sending stone and wood, but the southern tribe doesn't build houses. Any hints? Phil Hibbs.
Re: Settlers IV Add-On, Vikings Mission 3
Author: Peter Huebner
Date: Sat, 07 May 2011 00:29
Date: Sat, 07 May 2011 00:29
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In article <65a137e0-7b67-458f-a2a1-e6c4391439f5@gu8g2000vbb.googlegroups.com>, snarks@gmail.com says... > > What am I supposed to do to complete the third Vikings mission in the > Settlers IV Add On missions? > > I have to support the two other tribes against the Dark Tribe, who > have overwhelming forces. There's no way I can generate enough troops > to whittle the DT down even if I skirmish and heal. I start out with > two Marketplaces and some donkeys, so maybe that's a clue - what > resources can I supply to the other tribes that will help them? The > northern tribe quickly has their recruitment barracks overwhelmed so > any recruit is an instant death, so weapons and gold won't do it. I've > tried sending stone and wood, but the southern tribe doesn't build > houses. Any hints? > > Phil Hibbs. I gave up on Settlers IV because my final conclusion was that you're fighting deus ex machina at every turn. In most rts games that play reasonably fair, you can interrupt the AI supply lines (take all their metal mines and they can no longer build swords, take their wood supply and they can't build structures or whatever). My take on Settlers IV was that there are 1) time based script events that will plonk enemies on you never mind what you do, 2) collision based script events: one of your scouts touching a certain pixel will bring an avalanche of enemies down on you and, possibly, 3) enemy patrols that are set to run into your starting area never mind what. It's just not how I like to play 'strategy', trying to find a weakness in the script events that I can somehow exploit to survive being hugely outnumbered never mind what I do. Bah. I deleted that game. Sorry, I'm not being very helpful, am I? But as I see it, finding a weak spot in the BlueByte script of armies falling out of the sky on to your head is your only chance. There usually is one (weak spot). -P.
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