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Thread View: comp.sys.ibm.pc.games.strategic
4 messages
4 total messages Started by EMan Wed, 08 Sep 2010 19:27
Distant Worlds
#716149
Author: EMan
Date: Wed, 08 Sep 2010 19:27
13 lines
2282 bytes
This title has been out for awhile.  Anybody playing it?  I just
picked it up this weekend after seeing it referenced in a Star Ruler
review.  Probably the best real time 4X game I've played.  It's use of
automation to simplify much of the micromanagement once your empire
reaches a few thousand colonies and the fact that you only control
State units (military, colony ships, exploration ships) and the CPU
controls Private ships (mining, civilian transport, etc) makes
managing an empire over 1000 systems somewhat manageable.  The 2D
graphics will set you back 10 years and with everything running the
animation at the universe view will be at 1 fps.

The space monsters are a little hokey, but the usually singled minded
hostile Pirates can actually be helpful for the right price.
Re: Distant Worlds
#716150
Author: Loren Pechtel
Date: Thu, 09 Sep 2010 21:47
18 lines
1992 bytes
On Wed, 8 Sep 2010 12:27:24 -0700 (PDT), EMan
<supreme.evolutionary@gmail.com> wrote:

>This title has been out for awhile.  Anybody playing it?  I just
>picked it up this weekend after seeing it referenced in a Star Ruler
>review.  Probably the best real time 4X game I've played.  It's use of
>automation to simplify much of the micromanagement once your empire
>reaches a few thousand colonies and the fact that you only control
>State units (military, colony ships, exploration ships) and the CPU
>controls Private ships (mining, civilian transport, etc) makes
>managing an empire over 1000 systems somewhat manageable.  The 2D
>graphics will set you back 10 years and with everything running the
>animation at the universe view will be at 1 fps.
>
>The space monsters are a little hokey, but the usually singled minded
>hostile Pirates can actually be helpful for the right price.

I had never heard of it until today.  I don't seem to find a demo.
Re: Distant Worlds
#716151
Author: EMan
Date: Fri, 10 Sep 2010 16:34
20 lines
2473 bytes
On Sep 9, 5:47 pm, Loren Pechtel <lorenpech...@hotmail.invalid.com>
wrote:

> I had never heard of it until today.  I don't seem to find a demo.

Yup, no demo and no sign of one.  But you'd be hard pressed to find a
bad review of the game, even when compared to such legends as MoO2,
GalCiv2, and SE IV.  Since it is strictly single player (which I don't
have problem with) it can use automation to make realtime more
bearable.  This is the first RTS game I've played that uses RT to make
the game feel "alive".  Not necessarily pressed to build units or
structures, becuase if you do, your economy will quickly go into the
red, since you can't easily just gather more resources.
> >graphics will set you back 10 years and with everything running the
> >animation at the universe view will be at 1 fps.
>
> >The space monsters are a little hokey, but the usually singled minded
> >hostile Pirates can actually be helpful for the right price.
>
> I had never heard of it until today.  I don't seem to find a demo.
Re: Distant Worlds
#716152
Author: Loren Pechtel
Date: Sat, 18 Sep 2010 05:23
20 lines
1988 bytes
On Fri, 10 Sep 2010 09:34:23 -0700 (PDT), EMan
<supreme.evolutionary@gmail.com> wrote:

>On Sep 9, 5:47 pm, Loren Pechtel <lorenpech...@hotmail.invalid.com>
>wrote:
>
>> I had never heard of it until today.  I don't seem to find a demo.
>
>Yup, no demo and no sign of one.  But you'd be hard pressed to find a
>bad review of the game, even when compared to such legends as MoO2,
>GalCiv2, and SE IV.  Since it is strictly single player (which I don't
>have problem with) it can use automation to make realtime more
>bearable.  This is the first RTS game I've played that uses RT to make
>the game feel "alive".  Not necessarily pressed to build units or
>structures, becuase if you do, your economy will quickly go into the
>red, since you can't easily just gather more resources.

Reading the forum there suggests it's still got some fairly bad
teething problems.  The idea looks good, I'm not sure they got it
right yet.
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