Thread View: comp.sys.ibm.pc.games.strategic
6 messages
6 total messages
Started by shrecknet
Tue, 17 Aug 2010 18:41
Heroes of Might & Magic VI
Author: shrecknet
Date: Tue, 17 Aug 2010 18:41
Date: Tue, 17 Aug 2010 18:41
6 lines
1312 bytes
1312 bytes
http://www.gamestooge.com/2010/08/17/heroes-of-might-magic-vi-announced/ Oh, fuck YES. I hope that HOMM6 will have a map editor from the get-go, and be tile- based.
Re: Heroes of Might & Magic VI
Author: EMan
Date: Wed, 18 Aug 2010 05:01
Date: Wed, 18 Aug 2010 05:01
9 lines
1707 bytes
1707 bytes
On Aug 17, 2:41 pm, shreck...@aol.com wrote: > http://www.gamestooge.com/2010/08/17/heroes-of-might-magic-vi-announced/ > > Oh, fuck YES. > > I hope that HOMM6 will have a map editor from the get-go, and be tile- > based. I just hope its better than the abortion known as Disciples 3.
Re: Heroes of Might & Magic VI
Author: MetalGuru
Date: Sat, 21 Aug 2010 07:23
Date: Sat, 21 Aug 2010 07:23
11 lines
1772 bytes
1772 bytes
"EMan" <supreme.evolutionary@gmail.com> wrote On Aug 17, 2:41 pm, shreck...@aol.com wrote: > http://www.gamestooge.com/2010/08/17/heroes-of-might-magic-vi-announced/ > >> I hope that HOMM6 will have a map editor from the get-go, and be >> tile-based. > I just hope its better than the abortion known as Disciples 3. That's not good to hear, what makes it so bad? I've been looking forward to this game for ages. Didn't even know it had already been released.
Re: Heroes of Might & Magic VI
Author: EMan
Date: Sat, 21 Aug 2010 12:26
Date: Sat, 21 Aug 2010 12:26
20 lines
2480 bytes
2480 bytes
On Aug 21, 3:23 am, "MetalGuru" <some...@email.com> wrote: > "EMan" <supreme.evolution...@gmail.com> wrote > On Aug 17, 2:41 pm, shreck...@aol.com wrote: > > >http://www.gamestooge.com/2010/08/17/heroes-of-might-magic-vi-announced/ > > >> I hope that HOMM6 will have a map editor from the get-go, and be > >> tile-based. > > I just hope its better than the abortion known as Disciples 3. > > That's not good to hear, what makes it so bad? I've been looking forward to > this game for ages. Didn't even know it had already been released. Its been out for a couple of weeks. Its bargin priced at $40, but I would wait for a 50% sale. If you were a fan of Disciples 2, you'll be disappointed. They've dumbed down the combat considerably and the maps are much more linear than before. No skirmish quests, no multiplayer. Aside from the artwork and story it feels like a sequel to HoMM. Its not horrible, just missing some of the mechanics which made D2 great.
Re: Heroes of Might & Magic VI
Author: Craig
Date: Sat, 21 Aug 2010 14:18
Date: Sat, 21 Aug 2010 14:18
39 lines
2941 bytes
2941 bytes
On Sat, 21 Aug 2010 05:26:32 -0700 (PDT), EMan <supreme.evolutionary@gmail.com> wrote: >On Aug 21, 3:23 am, "MetalGuru" <some...@email.com> wrote: >> "EMan" <supreme.evolution...@gmail.com> wrote >> On Aug 17, 2:41 pm, shreck...@aol.com wrote: >> >> >http://www.gamestooge.com/2010/08/17/heroes-of-might-magic-vi-announced/ >> >> >> I hope that HOMM6 will have a map editor from the get-go, and be >> >> tile-based. >> > I just hope its better than the abortion known as Disciples 3. >> >> That's not good to hear, what makes it so bad? I've been looking forward to >> this game for ages. Didn't even know it had already been released. > >Its been out for a couple of weeks. Its bargin priced at $40, but I >would wait for a 50% sale. If you were a fan of Disciples 2, you'll >be disappointed. They've dumbed down the combat considerably and the >maps are much more linear than before. No skirmish quests, no >multiplayer. Aside from the artwork and story it feels like a sequel >to HoMM. Its not horrible, just missing some of the mechanics which >made D2 great. It's been out for about 5 weeks in the States and just received a much needed patch but it is still a little rough around the edges. The combat is more "HoMM like" in that your units no longer stand in place but can manuever but are still single units and pretty D2 like, from what I recall. Probably one of the changed mechanics that MG was referencing is with the "rods", you no longer place them as they are already placed but now they are living units that you can control and level up, I don't recall that from the other releases but it has been a hellova long time since I've played them. Anyway, there *is* a demo for it, it can't hurt to check it out and see for yourself. The narration sucks but it sure is purty. :-) -- -craig
Re: Heroes of Might & Magic VI
Author: Ayatollah of rock 'n' roller
Date: Sun, 22 Aug 2010 10:37
Date: Sun, 22 Aug 2010 10:37
4 lines
1409 bytes
1409 bytes
>They've dumbed down the combat considerably Wow. I thought the combat was dumbed down to begin with in D2: you couldn't even move your units on the battlefield if I remember correctly.
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads