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Thread View: comp.sys.ibm.pc.games.strategic
1 messages
1 total messages Started by Lance Corporal Hammer Schultz Wed, 23 Jun 2010 23:29
Supreme Commander 2
#715925
Author: Lance Corporal Hammer Schultz
Date: Wed, 23 Jun 2010 23:29
36 lines
2611 bytes
Finally got this one on steam for $22.

I am a fan of SupCom and SupCom:FA.  Loved those games, and FA was
basically a refinement of one of the best RTS games ever.

SupCom 2, OTOH, seems like they took a lot of what I liked about
SupCom out, and scaled things way back.

I like the new tech tree system, and I like how I don't have a bunch
of low-tech, un-upgraded units all over the map after I am building
better stuff.

But the scale and pacing of SupCom seems to be gone.  Whereas in
SupCom, it seemed like I had to build up to a truly strategic war on a
vast scale over time, SupCom2 reminds me a lot more of C&C, where I am
basically having to click click click to beat the other guy to the big
weapons punch, and whoever gets an experimental into the other guy's
base first wins.

And gone are the 20 minute builds for the really big stuff.  I really
liked setting up a bunch of engineers to build an army of
experimentals over a long period of time, and marching them across the
screen when I was finally ready.  Now they barely take longer than
other units to churn out, and don't seem nearly as powerful as they
did before.

And the campaign is pretty lame -- I gave up on it (out of boredom)
after a few missions and switched to skirmishes.

Oh well.

Are there any new games in the works more along the lines of Total
Annihilation and Supreme Commander?

-- 
Hammer
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