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Thread View: comp.sys.ibm.pc.games.strategic
1 messages
1 total messages Started by Static Void Wed, 28 Apr 2010 01:01
Razor1911 actually THANKS Ubisoft for their new DRM and a "return to the "good ol' times"
#715791
Author: Static Void
Date: Wed, 28 Apr 2010 01:01
55 lines
3913 bytes
This just keeps getting better - the following is taken from the recently 
cracked Settlers 7 nfo file:

Scene-related rants & stuff:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As  far  as  previous  'cracks'  of  Ubisoft's  new DRM system are
concerned: 

Both   of   Skidr0w's   releases   show  us they haven't had a look
(probably even  didn't  find)  the  actual  protection  code and
everything hints on em using  parts   of  publicly  collected 
'challenge/response'  pairs.  Luckily Assassin's   Creed  II is
probably the only  target  ever where this approach of  'emulating' 
the  server by a  static lookup will  yield  any  measurable success  
(due   to   a   basic   design  flaw in  an otherwise  pretty  neat 
idea  of  software  protection).  In  fact, we  considered this 
approach  as generally  too  unreliable  and  'unworthy' of a scene
crack,  so  we  didn't care   about   doing   it.   Instead   we  opted
for going for the arguably  most     challenging    implementation   
of    Ubisoft's   new   DRM   first (emulating   actual   server-side  
game  code).  So  here  it  is: The first Ubisoft DRM crack!

@RELOADED:
Congrats  on  your  recent advances in automating your Solidshield VM
cracks. We  actually  respect  that. However, we wonder why you didn't
go all the way and  recompiled  the  fixed decompiler output to
optimized native x86 code as we   did   as   early   as   with  Perry 
Rhodan  (followed  by  Anno  1404). 

Although  we  think there's not much merit to discussing technical
details in .nfos  (mostly  because  it's  impossible  for  anyone
lacking the skills and sources  to  fact-check  these  statements)  we
feel the need to preempt all that  made-up
"they-ripped-it-from-some-unprotected-tuvaluan-multi12-binary" bullshit
that's sure to follow: 

We  invite  anyone  who is able to and interested enough in this to
check the history  of  scene-released  Solidshield VM cracks taking
into account things like  availability  of  possible  alternate 
sources  for  the protected code fragments  at  the time of release,
similarity to compiled code (i.e. 'copy & paste  cracks'  from 
differently  protected  or  unprotected  binaries), the rebuilt  
code's  resemblence  of  the  original  VM  instructions  regarding 
sequence  of  mnemonics  etc.pp. We're pretty confident (read '100%
certain') you'll  come  to the conclusion that we were first with
respect to rebuilding actual Solidshield VM code.

Nvm, 'mild respect'! ;)

P.S.
Finally,   there's  a  chance  of  the  good  ol'  times  coming  back
(when protections   had  to  be  dealt  with  on  a  per  title  basis 
by  skilled individuals)  and  an  opportunity  of  telling  the
sharpies from the fakers again.   Thanks   Ubi!   (Yup,   we're  
actually   serious  about  this  :)) 
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