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Thread View: comp.sys.ibm.pc.games.strategic
6 messages
6 total messages Started by av... Alfonso Vega Thu, 14 Sep 1995 00:00
PzG - Disbanding
#3581
Author: av... Alfonso Vega
Date: Thu, 14 Sep 1995 00:00
6 lines
521 bytes
Hi, I've been playing quite a long time PzG and I've never disbanded an unit. 
Anybody knows what is the use of disbanding them?
Alfonso Vega.
Mexico.

av...@rtn.infotec.conacyt.mx
Re: PzG - Disbanding
#3582
Author: dow... Russell Dowling
Date: Fri, 15 Sep 1995 00:00
13 lines
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Alfonso Vega (av...@rtn.infotec.conacyt.mx) wrote:
: Hi, I've been playing quite a long time PzG and I've never disbanded an unit. 
: Anybody knows what is the use of disbanding them?
: Alfonso Vega.
: Mexico.

: av...@rtn.infotec.conacyt.mx

I disband (non useful units) just to be able to free up core unit
slots. I think that is the only reason to. (There is an argument
that disbanding units before they are wiped out by the enemy save
you the loss of prestige. Howevrer the loss of delay to the enemy
outweighs this IMHO.)
Re: PzG - Disbanding
#3583
Author: na... Nathan Engle
Date: Fri, 15 Sep 1995 00:00
25 lines
1686 bytes
dow...@gold.interlog.com (Russell Dowling) writes:
>Alfonso Vega (av...@rtn.infotec.conacyt.mx) wrote:
>: Hi, I've been playing quite a long time PzG and I've never disbanded an unit. 
>: Anybody knows what is the use of disbanding them?

>I disband (non useful units) just to be able to free up core unit
>slots. I think that is the only reason to. (There is an argument
>that disbanding units before they are wiped out by the enemy save
>you the loss of prestige. Howevrer the loss of delay to the enemy
>outweighs this IMHO.)

    There are some occasions in which the units you disband have lost 
millitary value anyway (i.e.- German fleet in Mideast after you've 
hammered the coast and your land forces are far enough inland to be out 
of range). In general, though, I agree that I'd rather delay the enemy 
than deny them a measly couple of prestige points. They're usually going 
to get far more for capturing objectives than they will for defeating 
your army, especially if the unit is a scudge PzJager or Yugoslav 
infantry.

--
Nathan Engle             Electron Juggler
Indiana University       Dept of Psychology
nen...@indiana.edu       http://nickel.ucs.indiana.edu/~nengle/home.html
"Carpe Diem"
Re: PzG - Disbanding
#3584
Author: smi... Mike Smith
Date: Fri, 15 Sep 1995 00:00
29 lines
1628 bytes
Alfonso Vega <av...@rtn.infotec.conacyt.mx> wrote:
>Hi, I've been playing quite a long time PzG and I've never disbanded an unit. 
>Anybody knows what is the use of disbanding them?
>Alfonso Vega.
>Mexico.

Disbanding has two uses:

(1)  Freeing up space in your core.  Since each battle has a maximum number
of core units, if you want to buy something nice (like a Panther G) and you
don't have any core spaces left, rather than buying en expensive new unit
and losing at the end of the battle, you might disband an unimportant unit
(maybe an anti-tank or one of those stupid self-propelled arty) and put
the new Panther G in that slot.

(2) Denying the enemy prestige.  This is sort of a scorched earth tactic.
If you've got a unit surrounded, with no hope of survival, disband it.  That
way, the enemy doesn't get the prestige bonus that comes with destroying
one of your units.  Obviously, don't do this all the time.  If you can
withdraw, do so.  But if you can't, disband.

Mike


-- 
Mike Smith  				smi...@arlut.utexas.edu
"What are we gonna do tonight, Brain?"
"Same thing we do every night, Pinky.  Try to take over the World!"
	- Pinky and the Brain, _Animaniacs_
Re: PzG - Disbanding
#3585
Author: ulep... Doyle ODell
Date: Fri, 15 Sep 1995 00:00
5 lines
1224 bytes
	You usually disband units that are surrounded and most likely will be     wiped out in the next round.  An example would be a bomber surrounded by        enemy fighters and no escape possible.  It counts as that unit's turn. 
	Ususally you don't disband core units.  Auxiliary units are most often    disbanded, esp. if you don't like what the computer gives you and instead want  more AA guns or artillery(two favorite choices of mine).  
	However, sometimes it is better to let that nit get wiped out if it will slow the enemy offensive(most useful playing the Allies in the scenarios). It   might take several attacks to wipe out an infantry etrenched in a wood hex      along a pass in mountains or river valleys.(An example of this is in Norway.)
																		    Later
																		    FrankO.
Re: PzG - Disbanding
#3587
Author: seu... Bill Seurer
Date: Mon, 18 Sep 1995 00:00
11 lines
1004 bytes
In article <avega.89...@rtn.infotec.conacyt.mx>, av...@rtn.infotec.conacyt.mx (Alfonso Vega) writes:
|> Hi, I've been playing quite a long time PzG and I've never disbanded an unit. 
|> Anybody knows what is the use of disbanding them?
|> Alfonso Vega.

In some scenarios there are aux. units useful at the start of the game but
not at the end.  Disband them and make the useful ones.
-- 

- Bill Seurer     ID Tools and Compiler Development      IBM Rochester, MN
  Business: BillS...@vnet.ibm.com               Home: BillS...@aol.com
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