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Article #444875

Re: Tzar: Defend Keanor

#444875
From: jrrt...
Date: Thu, 30 Mar 2000 00:00
77 lines
4276 bytes

> First of all this game is brilliant.  The depth, not truly visible at
first, but I am now on campaign mission 15.  The story is not as deep
as say Starcraft but the fact the heroes retain ther levels and items,
variation in scenarion goals, changing goals when trigger are reached
etc. truly has me in its grasp
Some general points:
1.  It is incredibly difficult to play campaign wise, it is relatively
easy to beat on random with a troop rush.
2.  Gain loads of levels with your heroes, I didn't soo much and regret
it a bit. By 15 Ghorin is only 40th level/rank and he should be much
higher.  Sartor is about 30th and chews everything
3. In camapign you get training by about scenario number 10 I think.
4.  40 level 8+ Longbowmen slightly in front of a dozen keep towers
with catapults just to both flanks at a choke point (bridge, valley)
will stop any massesd AI charge.  The AI siege weapons always target
your towers and are chewed by longbows.
5.  Double click the icon to make a unit hold, to stop knights etc
charging off and being slaughtered have them guard a longbowmen or
tower as they will react to enemies but come back after a sortie

DEFEND KEANOR Spent a good weeks worth of life trying to beat the
defend Keanor scenario. The good news is it dont get any easier after
it.

Strategy.  Need to rapidly strip the west isle, accruing about
15000gold and stone each and then abandon the isle for Keanor.

> Build a massive farm/wood/fish community at the start (50+ peasents
and 12 boats)point without building troops etc.
At the second lot of gold/stone build an outpost and position your
heroes here (Ghiron is an enemy magnet)Have a barracks with a few troops
Dont explore the North area.
Build say 6 towers and a wall to make access to Ghiron tricky
When your gold etc. is at the right level leave and go the Keanor.


You can just squeeze a castle inside the city pereimeter
At the East city gate build six cannon towers just inside and 4 cannon
towers at the North gate.  Build a farm and cows (wood, is precious), 2
barracks just outside the East gate and churn out 120 pikemen for the
centre and 12 knights for the flanks.
Build a ballista producer just inside the East gate near your towers
and build 4 or 5 ballistas.
I lined the North road, east road and some of the south with 6 towers
each.
Chop wood as needs be and build a mass of housing in the NE corner as
you will lose all your buildings on the west isle.
Build a barrcks at the east end of the road at the map edge and build
25 infantry.

The whole tactics basis is to delay his onslaught to allow the yellow
army to deploy. He attacks you in three waves of 200 i assume, if you
can hold the east gate you will not lose the king.  His catapults
eventually move to close to the town and you can kill them easy.

Keep your heroes in your castle.

When purple is defeated, strip, the east isle of wood. Amass a fleet
and 200 men and land at the south end of the east isle, deploy build 10
barracks, churn out men as fast as possible.
You meet a huge ballsita line at the mid-west below the bridge.  If you
can hold both bridges to the north (or destroy  one of them) you will
win.

If you think this is hard scenario 9 I think you have to charge down a
valley...makes the charge of the light brigade look like a walk in the
park

E-mail me any other help or strategies

JohnD


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Subject: Re: Tzar: Defend Keanor
Date: 2000/03/30
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