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Article #92015

Re: SunDog

#92015
From: do... Donald L. Anglin
Date: Thu, 24 Oct 1996 00:00
28 lines
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In article <54mg0j$7...@lastactionhero.rs.itd.umich.edu>,
Adam Wolf Farkas <afa...@umich.edu> wrote:
>Allen (all...@Starbase.NeoSoft.COM) wrote:
>: >Thanks for the kind words, one and all. After some 22 years of 
>: >software engineering and other activities, I still remain proudest of 
>: >SunDog: Frozen Legacy, and it means a lot that others still think fondly
>: >of it. :-) 
>
>: SunDog!  I Loved That Game!!!
>
>: My friends and I played it nonstop for weeks on the ole Apple II.  We're
>: still waiting for the sequel to come out.  It was an alltime classic, one
>: of the best games ever.  Thanks Bruce for the memories...
>
>If only someone would write a modern game that was as much _fun_ as
>SunDog. Let's hope the Privateer II team had a copy loaded-up at all times
>during development. Just to keep 'em honest.  
>
B
>Adam Farkas / afa...@umich.edu 
>University of Michigan Medical School
>Ann Arbor, MI

Sundog was fantasic. Way ahead of it's time and it worked. Being able
to fool around with parts of your ship was the most fun imho.

dla
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From: do...@u.washington.edu (Donald L. Anglin)
Subject: Re: SunDog
Date: 1996/10/24
Message-ID: <54nrq9$2od@nntp1.u.washington.edu>
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references: <5393dr$61f@crcnis3.unl.edu> <326D70B6.16B9@bfwa.com> <54l5so$s0n@Starbase.NeoSoft.COM> <54mg0j$7lj@lastactionhero.rs.itd.umich.edu>
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