Article View: comp.sys.ibm.pc.games.strategic
Article #38469Re: Heroes of Might & Magic for Win 95 - When?
From: Michael F. Estrada
Date: Sun, 25 Feb 1996 00:00
Date: Sun, 25 Feb 1996 00:00
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Bought HoMM for Windows 95 yesterday at Babbages in San Antonio. It has a map editor and a random scenario generator. Docs says anthing created with the editor can be run in the DOS version. Some early observations. -- The random scenario generator is very flexible and allows the setting of many different parameters. There is an option to either view the esulting map or save it and not view it. I generated a random larhe scenario and saved it without viewing. Played about 90 minutes and got my butt kicked. Hmmmm!!! -- Music is choppy during disk access. Turned off the music and the sound effets themsleves run fine. -- The game locked up my COM1 port. After exiting from the game, I could not access the printer from Windows or DOS. Had to do a cold reboot to restore COM1. -- The AI still cheats BIG TIME. The other guys seem to have amuch faster growth rate than a human player, still!! -- The game played without any hint of a lock-up or any other type of crash. Only annoying thing I've noticed so far is that the little sun-dial cursor (used during the AI players' move) remains even after the AI has finished. You have to move the mouse to restore the normal cursor. Nitpicky, but annoying., Like to hear what others think about the new version.
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From: "Michael F. Estrada" <mest...@the.express-news.net> Subject: Re: Heroes of Might & Magic for Win 95 - When? Date: 1996/02/25 Message-ID: <4gqlc0$3bs@nimitz.fibr.net> X-Deja-AN: 141110974 references: <3128056B.6ED8@wchat.on.ca> <3129782d.4128471@news.pacificnet.net> <4gompr$b8v@kirin.wwa.com> <3130f19a.4449748@news.usit.net> to: mest...@express-news.net organization: Fibrnet Internet Services mime-version: 1.0 newsgroups: comp.sys.ibm.pc.games.strategic x-mailer: Mozilla 1.2PE-D (Windows; U; 16bit) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit