Article View: comp.sys.ibm.pc.games.strategic
Article #664001Re: any rts better than starcraft?
From: RogerM
Date: Tue, 28 Oct 2003 16:50
Date: Tue, 28 Oct 2003 16:50
110 lines
6178 bytes
6178 bytes
moongateclimber wrote: > > "Spork" <no@no.com> wrote > > is starcraft still the best rts game out there? > > I don't want to look like a troll, I'm just a honest lurker... > > Of course the question ultimately boils down to a matter of tastes. I > greatly admire Blizzard in general and SC in particular, but I think > there are other games out there which at least reveal directions in > which SC could be significantly improved (in SC2 we hope?). Most are > really quite obvious; it's just a matter of the point in time when SC > was released. > > 1) Graphics. From a *merely technical* point of view, I think there's > little doubt that Age of Kings, Empire Earth, Homeworld and others > have superior graphics than SC. The guys at Blizzard have done the > best they could, and more, given the technical limitation provided by > the low resolution. I think the closest games to SC in this respect > are some of the Command and Conquer series (I recently bought Red > Alert 2 platinum and the graphics style immediately made me think > Starcraft). They have proven more skill than anyone else (IMO of > course) in the "artistic" department. Still SC runs in low resolution, > and is nowhere as detailed, or smoothly animated as AoK. > I don't know. They ARE low-res, sure, but quite well-done. I prefer 2d graphics to 3d (unless they are zoomed in). The appearance of the game is a plus for me. They do, of course, look worse on bigger monitors. I haven't played AoK, but I have played the demos for AoE and GB. SC's movement seemed smoother than those games to me. > 2) Skirmish. Once you've done SC's campaigns (which are by far the > best I've seen insofar in a RTS), and if you cannot or won't go > multiplayer, SC is ready to be put back into your shelf. AFAIK, it is > almost impossible to play a "random map" or "skirmish" game. Maps are > finite in number and playing against the computer AI is too strong, > bordering on the "impossible to beat". I'm not a great player by any means, but I find a single AI quite easy to beat on most maps. When playing alone, I usually set the game for a few AI opponents and a 'Free-For-All' game type. 'Greed' games are an interesting variation as well. > On the other hand, in EE, and > most notably AoK, you can set up a virtually infinite number of widely > different games in random-generated maps that range from islands, > highlands, to the jungle (in AoK: the Conquerors expansion). > No random maps in SC, unfortunately. > 3) Scenarios. I don't think SC has a scenario editor, but even if it > has, it is definitely nowhere good as that of Empire Earth. SC does have one, and it's damn good. I haven't played EE, so I can't compare them. I've designed some fun and interesting maps of my own, and there are many on the web (including RPG types). > Whether > you really need a scenario editor depends on much the same things as > whether you need a skirmish mode. > > 4) Micro- and macro-management. AoK, and most notably EE, have greatly > improved on a number of issues which caused an enjoyable (for me) > shift in focus from micro- to macro-management. The list of good ideas > found in those games is simply too long to be discussed in detail, and > there is definitely a great deal of those ideas that I really miss > when I play SC (although, once again, SC was itself quite ahead of its > times in this respect and better, for example, than Age of Empires > (1st), which I think came after SC or more or less at the same time). > No question the interface is the weakest point of SC. I would kill for an updated version of SC with a modern interface, the original races, and a new race. I'd buy that for sure. > 5) Richer techno trees. I'm not one who thinks that a game should be > as complicated as possible. Anyway, the richer technological trees of > AoK and most notably, once again, EE, actually open new strategic > dimensions. EE is especially interesting in this respect in the sense > that a collection of "researches" (actually termed "training" of > units) are, more or less, mutually exclusive. So you get to choose > whether you want, for example, your infantry to be stronger in attack, > or move faster, or stronger in defense, etc.; you cannot have it all. > Choosing the right upgrades depending on the actual situation, or > balancing upgrades for different kind of units, poses very interesting > strategical problems. > What I really want in this regard is persistent technology in a campaign mode similar to Warlords Battlecry 2. That campaign mode is the prime reason for WLBC 2 being my 2nd favorite RTS. > Of course, SC has also many strenghts on its part, and has in fact > proven to be one of the games that better stood the test of time. The > balancing between widely different races is simply incredible. Amen. Amazing job by Blizzard there. The greatest strength of the game. One I mention every time I get involved in a TA versus SC discussion. -- Too many sticks, not enough carrots. "No one ever says Italy" - Hank Scorpio Name: Santa's Little Helper Occupation: Butt Doctor Income: What I finds, I keeps.
Technical Details
Message-ID:
<3F9E9E78.1C497B00@ns.sympatico.ca>Path:
mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!nf3.bellglobal.com!ursa-nb00s0.nbnet.nb.ca!53ab2750!not-for-mailReferences:
<z9Hjb.295610$mp.233617@rwcrnsc51.ops.asp.att.net> <8cb2082d.0310280028.4f9a9692@posting.google.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!text1.nnrp.aus1!firehose2!nntp4!intern1.nntp.aus1.giganews.com!border1.nntp.aus1.giganews.com!nntp.giganews.com!nf3.bellglobal.com!ursa-nb00s0.nbnet.nb.ca!53ab2750!not-for-mail Message-ID: <3F9E9E78.1C497B00@ns.sympatico.ca> From: RogerM <rodger.mckay@ns.sympatico.ca> X-Mailer: Mozilla 4.79 [en] (Windows NT 5.0; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: any rts better than starcraft? References: <z9Hjb.295610$mp.233617@rwcrnsc51.ops.asp.att.net> <8cb2082d.0310280028.4f9a9692@posting.google.com> Lines: 110 Date: Tue, 28 Oct 2003 16:50:14 GMT NNTP-Posting-Host: 156.34.60.94 X-Complaints-To: abuse@aliant.net X-Trace: ursa-nb00s0.nbnet.nb.ca 1067359814 156.34.60.94 (Tue, 28 Oct 2003 12:50:14 AST) NNTP-Posting-Date: Tue, 28 Oct 2003 12:50:14 AST Organization: Aliant Internet Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit