Article View: comp.sys.ibm.pc.games.strategic
Article #444866Re: Tzar: The Burden of the Crown => Comments? Opinions?
From: Caton
Date: Fri, 10 Mar 2000 00:00
Date: Fri, 10 Mar 2000 00:00
42 lines
2775 bytes
2775 bytes
Anon wrote: > > In SC I found the limit, well, limiting. Do you find that with AOK or Tzar? > Or do u rarely find it comes into play? I don't come up against it very often... it's more the game's way of telling you "It's time to send in your massed troops now"... but combat seems to resolve itself much more quickly. There's no limit (AFAICT) to the number of buildings (i.e. Barracks) you can build (within reason :), and no limit to the number of units you can queue up *inside* them, *and* that you can set rally points for all the relevant buildings, the ability to get huge numbers of reinforcements to a battle site is a significant factor. Tzar reminds me more of Warcraft2 than anything else. The unit graphics are comparatively large (but *much* prettier), most combat is hand to hand, and research is done in a similar fashion. IT kicks AOE(2)'s butt in some areas, too. It has farms, for instance, but *they don't run out*[1], and units are much smarter about coming to the aid of comrades in trouble. Idle peasants are a rarity... after standing around doing nothing for x minutes, they will go and help the nearest peasant do whatever. This can sometimes be irritating. A mine collapse can free up half a dozen peasants or so. If you don't notice, they'll eventually disperse and help out with the wood chopping, cow milking (yes! Farm animals are actually *useful* in Tzar), or building. An idle peasant near a building site will help construct the building, and a peasant that's just completed a building will move on to the next construction site regardless of whether or not you queued it up for that particular peasant. All in all, Tzar has the best peasant AI I've ever come across. Spies are implemented *very* nicely >:-) Buy Tzar as soon as you see it... these guys deserve the support. Am I gushing? :) [1] This actually has significant ramifications. It means that you have an unlimited supply of food (subject to storage limitations, which aren't too strict) and therefore all resources, to some extent. Because you can trade resources (10 x for 1 y, IIRC), the long game doesn't 'run out of steam' (unlike AOE and Starcraft) -- Caton Little
Technical Details
Message-ID:
<38C80C24.2131614C@netwin.co.nz>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<bWsx4.43$b26.5516@nsw.nnrp.telstra.net> <UMngRAAU0rx4Ewjp@jberry.demon.co.uk> <3o9fcss4lagsf05irmfstbahe3la8qmsj1@4ax.com> <w2Rx4.114$ph6.9039@nsw.nnrp.telstra.net>Show Full Headers
Complete Article Headers
From: Caton <ca...@netwin.co.nz> Subject: Re: Tzar: The Burden of the Crown => Comments? Opinions? Date: 2000/03/10 Message-ID: <38C80C24.2131614C@netwin.co.nz> X-Deja-AN: 595312274 References: <bWsx4.43$b26.5516@nsw.nnrp.telstra.net> <UMngRAAU0rx4Ewjp@jberry.demon.co.uk> <3o9fcss4lagsf05irmfstbahe3la8qmsj1@4ax.com> <w2Rx4.114$ph6.9039@nsw.nnrp.telstra.net> X-Accept-Language: en Organization: Netwin Ltd Mime-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.strategic Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit