Article View: comp.sys.ibm.pc.games.strategic
Article #92012Re: SunDog
From: Jim York
Date: Fri, 25 Oct 1996 00:00
Date: Fri, 25 Oct 1996 00:00
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Bruce F. Webster <bweb...@bfwa.com> wrote in article <32701F...@bfwa.com>... > Allen wrote: > > > > In another posting I just made, I mentioned some of the reasons why I > though SunDog attracted such loyal fans; I'm interested in hearing what > people did and didn't like about it. Anyone? ..bruce.. > Well... It felt like you were really there. There were people you ran into that were just going about their daily lives not really caring what you were up to unless they wanted something from you (or you took their seat) People insulted you, you got mugged, you got parking tickets, you got drunk (!), you lost your money if you fell asleep, there was a noticeable bad effect from taking drugs, you could cheat a little (paying for item 1 and grabbing item 2), and you couldn't effect the world in general outside of your village. Bad things, it _was_ long, but that was part of the fun. Too hard to drive on the outside of some planets, and no major contact with others. Oh, and you could easily spend 5 minutes looking for a town after you landed near it with the Ground Scanner. It was just an all around great game (ST version was the best) and in my opinion nothing has come near it. It doesn't even look like Priv2 will live up to these expectations. Oh well. BTW, I checked out your web site, and chance of A Score to Settle getting anywhere near publication? PLEASE?!? -- --Jim York Crusader Port Team Realtime Associates, Seattle WA
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From: "Jim York" <jim...@concentric.net> Subject: Re: SunDog Date: 1996/10/25 Message-ID: <01bbc22d$885f89a0$a2808ccc@jimyork.rtassoc.com> X-Deja-AN: 191903882 references: <5393dr$61f@crcnis3.unl.edu> <54107k$1v8@mochi.lava.net> <326A3779.2F74@ix.netcom.com> <326D70B6.16B9@bfwa.com> <54l5so$s0n@Starbase.NeoSoft.COM> <32701F0E.2B25@bfwa.com> organization: Realtime Associates newsgroups: comp.sys.ibm.pc.games.strategic MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit