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Article #92012

Re: SunDog

#92012
From: Jim York
Date: Fri, 25 Oct 1996 00:00
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Bruce F. Webster <bweb...@bfwa.com> wrote in article
<32701F...@bfwa.com>...
> Allen wrote:
> > 
> 
> In another posting I just made, I mentioned some of the reasons why I
> though SunDog attracted such loyal fans; I'm interested in hearing what
> people did and didn't like about it.  Anyone? ..bruce..
>  

Well...

It felt like you were really there.  There were people you ran into that
were just going about their daily lives not really caring what you were up
to unless they wanted something from you (or you took their seat)

People insulted you, you got mugged, you got parking tickets, you got drunk
(!), you lost your money if you fell asleep, there was a noticeable bad
effect from taking drugs, you could cheat a little (paying for item 1 and
grabbing item 2), and you couldn't effect the world in general outside of
your village.

Bad things, it _was_ long, but that was part of the fun.  Too hard to drive
on the outside of some planets, and no major contact with others.  Oh, and
you could easily spend 5 minutes looking for a town after you landed near
it with the Ground Scanner.

It was just an all around great game (ST version was the best) and in my
opinion nothing has come near it.  It doesn't even look like Priv2 will
live up to these expectations.  Oh well.

BTW, I checked out your web site, and chance of A Score to Settle getting
anywhere near publication?  PLEASE?!?


-- 
--Jim York
Crusader Port Team
Realtime Associates, Seattle WA
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From: "Jim York" <jim...@concentric.net>
Subject: Re: SunDog
Date: 1996/10/25
Message-ID: <01bbc22d$885f89a0$a2808ccc@jimyork.rtassoc.com>
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