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Article View: comp.sys.ibm.pc.games.strategic
Article #8

Re: Doom is DEAD

#8
From: eli... Mark Lang
Date: Tue, 19 Jul 1994 00:43
36 lines
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On 18 Jul 1994 12:13:50 -0700 Alexander Schonfeld (al...@cs.pdx.edu) wrote:
>In article <30eje6$c...@nntp.ucs.ubc.ca>,
>Sebastian Eggert <egg...@physics.ubc.ca> wrote:
>>Finally:  Doom is DEAD.
>>
>>Soon, Doom will drop even further since it has only a limited
>>replay value for most people.  It was a good game, but the best game
>>yet? Most people don't think so.
>>You may say that it is not fair to compare Doom to a strategy game,
>>which is generally more addictive and has much deeper gameplay.
>>But Doom has also an advantage:  it is shareware and therefore more
>>accessible for voters.

>Technically Doom is the best yet.  Replay value?  I don't see people
>setting up networks to play X-com... (can it even be played against a
>human opponent?)  As cool as strategy games are, I personally feel nothing
>compares to the thrill of real time action!  Was that message "flamebait"?

	Maybe it was flamebait, but I'll respond anyway -

	After about eight months of playing DOOM, I still get a thril when
I crank up that chainsaw on e1m1...  And now with -fast mode...  *evil
grin*
	I like playing with DOOM.  400,000 percent kill ratio?  All three
episodes with only using the rocket launcher?  Beserk?  Chainsaw?  Doing 
speed trials?  
	And maybe I have no life, but it's still fun to go through all 
three episodes in normal play.  (Nothing less than UV, of course.)

>Alex.

--


---------------------------------------------------------
|  Mark Lang  | elis...@cmu.edu | eli...@metronet.com |
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From: eli...@metronet.com (Mark Lang)
Subject: Re: Doom is DEAD
Message-ID: <Ct5wo4.IxD@metronet.com>
Date: Tue, 19 Jul 1994 00:43:15 GMT
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