Article View: comp.sys.ibm.pc.games.strategic
Article #722535Re: POLL: Games ruined by bad players (Player killers, tank rushers etc)
From: The Raven
Date: Sat, 25 Apr 1998 00:00
Date: Sat, 25 Apr 1998 00:00
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In article <353CEC...@ix.netcom.com>, Daniel Ban <dan...@ix.netcom.com> writes >After months of play of both Diablo and UO, I think the only real >solution is to segregate the players into two groups by offering them >the chance to play by different rules. Am I being really niaive here? I haven't played UO, but wouldn't the whole problem be sorted out if players with low experience could not be challenged by those with high experience until they have achieved a certain level which assumes that they can deal with it on a more even basis? Basically, if a novice is foolhardy enough to challenge a more experienced player they are fair game, but if it happens the other way around the game engine could invoke a response that the opponent isn't worthy of the time of day. -- The Raven
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From: The Raven <ste...@the-raven.demon.co.uk> Subject: Re: POLL: Games ruined by bad players (Player killers, tank rushers etc) Date: 1998/04/25 Message-ID: <jbZ2NyC3nSQ1EwpF@the-raven.demon.co.uk> X-Deja-AN: 347479899 References: <353BC586.5F43DF23@acp.com.au> <353CECB6.43D7@ix.netcom.com> MIME-Version: 1.0 X-NNTP-Posting-Host: the-raven.demon.co.uk:194.222.221.25 X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 893472611 nnrp-06:18117 NO-IDENT the-raven.demon.co.uk:194.222.221.25 Newsgroups: alt.games.3dfx,alt.games.command-n-conq.red-alert,alt.games.total.annihil,alt.games.ultima-online,comp.sys.ibm.pc.games.action,comp.sys.ibm.pc.games.adventure,comp.sys.ibm.pc.games.rpg,comp.sys.ibm.pc.games.strategic,rec.games.computer.ultima.online,rec.games.computer.quake.playing Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit