Article View: comp.sys.ibm.pc.games.strategic
Article #716375Better game performance on a quad core CPU
From: John Doe
Date: Tue, 07 Jun 2011 20:57
Date: Tue, 07 Jun 2011 20:57
34 lines
2831 bytes
2831 bytes
This method won't work for everybody, but it is news to some. Even if more cores does nothing about the speed of a program that cannot use multiple cores, you might be able to make that program run faster by limiting the core use of other processes. On my quad core system, while playing Supreme Commander 2, not all cores are maxed out, but the game overloads one of them. Limiting lots of other processes to cores 2 & 3 frees up cores 0 & 1 and helps the game run smoothly. By default, according to Task Manager, the game uses all four cores, so the only manipulation is to prevent it from using one of the two dedicated cores. If one of those two dedicated cores is maxed out while playing, that core is turned off for the game. Then the game starts using the other dedicated core, and it uses that core at less than 70%. To accomplish that, the multitude of less important processes need to be changed in Task Manager, but only once. Between restarting Windows, the Affinity setting is remembered for all but one process that I know of (Real Temp resets itself to use all four cores). The only other requirement is toggling Supreme Commander 2 to not use core 0 or core 1. That is done here no more than once per gaming session that usually lasts for hours. In other words... The idea is just to free up cores by limiting the use of other processes, instead of the familiar idea of trying to make your CPU intensive process/game use all of the cores. That science is not precise, yet. Maybe the game does not in fact use all four cores efficiently, but the method compensates. There is some stuff to learn, like whether there are any common Windows processes that should not be limited to specific cores. I doubt it, but have not yet done the research since the method works well so far.
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams2.giganews.com!border2.nntp.ams2.giganews.com!border4.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!feeder.news-service.com!xlned.com!feeder3.xlned.com!news.glorb.com!news-xfer.nntp.sonic.net!news.astraweb.com!border5.newsrouter.astraweb.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.action Subject: Better game performance on a quad core CPU From: John Doe <jdoe@usenetlove.invalid> User-Agent: Xnews/2006.08.05 Date: 07 Jun 2011 20:57:27 GMT Lines: 34 Message-ID: <4dee90b7$0$5179$c3e8da3$88b277c5@news.astraweb.com> Organization: Unlimited download news at news.astraweb.com NNTP-Posting-Host: c4403298.news.astraweb.com X-Trace: DXC=i2C[B; T\J4k:LXj0CA`3KmL?0kYOcDh@j2LcH8kd5BPbFY`X_Y8OYWb`RYkND:4DnhNDS`UdXXd@e58??Ha=fX<oH?040i`XdcbX4L; _ZlJMg` Bytes: 2734 X-Original-Bytes: 2679 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit