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Article #716318

Re: Rome Total War Tactics: City Defense

#716318
From: Sheldon England
Date: Wed, 02 Mar 2011 22:57
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Dan Stephenson wrote:
>
> What is the gameplay in Shogun like? I mean, is it RTW transplanted to
> Japan?

Actually, they have dumbed down the tactics/battles in each new game. 
Shogun has the best 'models' of them all. The graphics are obviously not 
as nice but only in Shogun do troops tire out when climbing hills so 
height is an important advantage. Rain/snow and wind affect arrow 
accuracy and effectiveness, and fog obscures. Bridge provinces (rivers 
that can only be crossed at primary bridges) are a major pain to capture 
but a delight to defend.

As far as the campaign, it is similar to Rome but there is no senate to 
get in your way. The emperor may favour other clans but there is nothing 
stopping you from attacking at will. The Portugese and Dutch traders 
eventually bring in muskets and arquebusiers ... and Christianity if you 
so choose. The ninja are like assassins but moreso the geisha are spies 
and your best hired killers. Each of the clans have strengths and 
weaknesses.

There are no siege weapons at all in Shogun but you can still lay siege 
to castles in the campaign map. There are no missions -- just war and 
politics. Kensai are fun to watch in action -- these are sword masters 
who can as individuals take out small groups of enemies.

The biggest failing of Shogun, IMO, is the beach invasion oversight. 
Once you know where an enemy port is, you can send armies from your 
ports to beach invade. The enemy AI never takes advantage of this in 
return so I play without ever using this loophole. Apparently Shogun 2 
will include naval warfare.

FWIW.


   - Sheldon
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From: Sheldon England <sheldonengland@netscape.net>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Rome Total War Tactics: City Defense
Date: Wed, 02 Mar 2011 14:57:57 -0800
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