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Article View: comp.sys.ibm.pc.games.strategic
Article #716310

Re: Warcraft: Orcs and Humans

#716310
From: John Doe
Date: Sun, 30 Jan 2011 18:54
72 lines
3341 bytes
FooAtari <allie.fraserSP MTRPgooglemail.com> wrote: 

> Recently I decided to take a look back at some of the earlier
> RTS games on the PC. Or at least the RTS games that defined what
> we have now. 
> 
> So first up was Warcraft, didn't go very well. I usually don't
> have any problems playing older games, the dated graphics and 
> sound don't usually bother me if the gameplay is good. 
> 
> But every so often you come across an old game, that due to
> advances in subsequent games in the genre are very hard to play.
> Warcraft: Orcs and Humans might be one of those game. 
> 
> Why? The bloody interface. 

Yup. And then, someday, we will all be doing speech activated
scripting for real-time strategy (RTS). 

You ain't seen nothing yet.
-- 























> Man, it's pretty nasty. Even knowing the 
> hotkeys it's pretty cumbersome and slow to use. For example, I was 
> surprised you couldn't even move without having to select the action 
> first. After a couple of levels I started to get used to having to press 
> the hotkey first for every single action (really missing the pointer 
> changing to the default action depending on what you are holding it 
> over), but still found it pretty clunky and difficult to adapt to.
> Also not being able to queue builds is quite annoying. You constantly 
> have to go back to the base to build a new unit. Of course this results 
> in loosing your grouping of other units you may been using elsewhere on 
> the map. Argh
> 
> Another problem for me personally is that is's a fairly slow game in how 
> long it takes to put an army together.
> You have to get an army of peasants together first to get enough
> resources to start building your real army. Meanwhile there are regular 
> attacks from the enemy (who always start with a fully functioning base, 
> while you start with very little) picking away at the few soldiers you 
> have at the start, and your defenceless peasants. Between gathering 
> enough resources to build your army and replacing dead peasants it can a 
> long time to get enough units together to go on the attack. But I can see 
> the appeal of this for those who enjoy that style.
> 
> I've not completely given up on Orcs and Humans, however I read that 
> Wacraft 2 is a lot more fluid and improves on the first game in many 
> ways. Hopefully I'll get on better with that. 
> 
> 
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Subject: Re: Warcraft: Orcs and Humans
From: John Doe <jdoe@usenetlove.invalid>
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