Article View: comp.sys.ibm.pc.games.strategic
Article #716310Re: Warcraft: Orcs and Humans
From: John Doe
Date: Sun, 30 Jan 2011 18:54
Date: Sun, 30 Jan 2011 18:54
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3341 bytes
FooAtari <allie.fraserSP MTRPgooglemail.com> wrote: > Recently I decided to take a look back at some of the earlier > RTS games on the PC. Or at least the RTS games that defined what > we have now. > > So first up was Warcraft, didn't go very well. I usually don't > have any problems playing older games, the dated graphics and > sound don't usually bother me if the gameplay is good. > > But every so often you come across an old game, that due to > advances in subsequent games in the genre are very hard to play. > Warcraft: Orcs and Humans might be one of those game. > > Why? The bloody interface. Yup. And then, someday, we will all be doing speech activated scripting for real-time strategy (RTS). You ain't seen nothing yet. -- > Man, it's pretty nasty. Even knowing the > hotkeys it's pretty cumbersome and slow to use. For example, I was > surprised you couldn't even move without having to select the action > first. After a couple of levels I started to get used to having to press > the hotkey first for every single action (really missing the pointer > changing to the default action depending on what you are holding it > over), but still found it pretty clunky and difficult to adapt to. > Also not being able to queue builds is quite annoying. You constantly > have to go back to the base to build a new unit. Of course this results > in loosing your grouping of other units you may been using elsewhere on > the map. Argh > > Another problem for me personally is that is's a fairly slow game in how > long it takes to put an army together. > You have to get an army of peasants together first to get enough > resources to start building your real army. Meanwhile there are regular > attacks from the enemy (who always start with a fully functioning base, > while you start with very little) picking away at the few soldiers you > have at the start, and your defenceless peasants. Between gathering > enough resources to build your army and replacing dead peasants it can a > long time to get enough units together to go on the attack. But I can see > the appeal of this for those who enjoy that style. > > I've not completely given up on Orcs and Humans, however I read that > Wacraft 2 is a lot more fluid and improves on the first game in many > ways. Hopefully I'll get on better with that. > >
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Path: mbox-mo1.pugleaf.net!border1.nntp.dca3.giganews.com!border3.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!news.astraweb.com!border2.newsrouter.astraweb.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: Warcraft: Orcs and Humans From: John Doe <jdoe@usenetlove.invalid> References: <4d459829$0$2278$c3e8da3$e5d14f71@news.astraweb.com> User-Agent: Xnews/2006.08.05 Date: 30 Jan 2011 18:54:49 GMT Lines: 73 Message-ID: <4d45b3f9$0$13375$c3e8da3$38634283@news.astraweb.com> Organization: Unlimited download news at news.astraweb.com NNTP-Posting-Host: 7b56c0d5.news.astraweb.com X-Trace: DXC=\Rb2e]F; f8H\kdljK^UWoEL?0kYOcDh@Jicn3=OH8AiDDY[`59GIX>JUC2Bmn4SXhICLLVSX7OlmJ9I0AK__MoQCR@E:0oKSk=LoSd<3`f]=aO Bytes: 3283 X-Original-Bytes: 3209 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit