Article View: comp.sys.ibm.pc.games.strategic
Article #716254Supreme Commander 2 voice-activated scripts
From: John Doe
Date: Thu, 21 Oct 2010 19:54
Date: Thu, 21 Oct 2010 19:54
883 lines
31256 bytes
31256 bytes
I plan on doing much work on these, since the publisher just made
the RTS game 100% better by allowing us to queue stuff without
paying ahead of time.
#scripts
#51, north edge
#242, south edge
#1912, east edge
#1721, west edge
"large":#macro, select a large area
Mimic("release")+#free pointer
Mouse("<-200,-200>/5")+
Mouse("left:down/5")+
Mouse("<400,400>/5")+
Mouse("left:up/5")+
Key("c-9"),#assign group number
"locate":#macro, map location
Mouse("[1740,124]/5,left/5"),#minimap
"mid":#macro, select a medium area
Mimic("release")+#free pointer
Mouse("<-100,-100>/5")+
Mouse("left:down/5")+
Mouse("<200,200>/5")+
Mouse("left:up/5")+
Key("c-9"),#assign group number
"pattern":#macro, build at points, start
Function(get_position)+
Mimic("release")+
Mimic("locate"),
"patterns":#macro, build at points, end
Function(set_position)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"release":#macro, free pointer
Key("shift:up/5")+
Key("escape/5:2"),
"review":#macro, reset view
Mimic("release")+
Key("v/20")+#correct angle
Key("comma/20")+
Key("s-w:5/80"),
"small":#macro, select a small area
Mimic("release")+#free pointer
Mouse("<-50,-50>/5")+
Mouse("left:down/5")+
Mouse("<100,100>/5")+
Mouse("left:up/5")+
Key("c-9"),#assign group number
"structure":#macro, build routine, start
Mimic("release")+
Key("a-dot"),
"structures":#macro, build routine, end
Key("shift:down/15")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#
#
"air":#build, basic, anti-air tower
Mimic("structure")+#build somewhere, start
Key("b,1,t,b")+#anti-air tower
Mimic("structures"),#build somewhere, end
"house":#build, basic, land factory
Mimic("structure")+#build somewhere, start
Key("b,1,l,b")+#land factory
Mimic("structures"),#build somewhere, end
"mass":#build, basic, mass
Mimic("structure")+#build somewhere, start
Key("b,1,m,b")+#mass
Key("shift:down/15")+#start queue
Mouse("left")+#place first structure
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"port":#build, basic, air factory
Mimic("structure")+#build somewhere, start
Key("b,1,a,b")+#air factory
Mimic("structures"),#build somewhere, end
"juice":#build, basic, electricity
Mimic("structure")+#build somewhere, start
Key("b,1,e,b")+#juice
Mimic("structures"),#build somewhere, end
"raid":#build, advanced, radar
Mimic("structure")+#build somewhere, start
Key("b,2,r,b")+#radar
Mimic("structures"),#build somewhere, end
"search":#build, basic, research station
Mimic("structure")+#build somewhere, start
Key("b,1,r,b")+#research station
Mimic("structures"),#build somewhere, end
"shield":#build, advanced, shield
Mimic("structure")+#build somewhere, start
Key("b,2,s,b")+#shield
Mimic("structures"),#build somewhere, end
"shoot":#build, basic, point defense
Mimic("structure")+#build somewhere, start
Key("b,1,p,b")+#point defense
Mimic("structures"),#build somewhere, end
"tact":#build, advanced, TML
Mimic("structure")+#build somewhere, start
Key("b,2,t,b")+#TML
Mimic("structures"),#build somewhere, end
"vert":#build, advanced, mass converter
Mimic("structure")+#build somewhere, start
Key("b,2,m,b")+#mass converter
Mimic("structures"),#build somewhere, end
#
#
"base":#build pattern, startup
Key("b,m")+#commander
Key("shift:down/10")+
Mouse("[1552,999]/5,left/5")+
Mouse("[1431,429]/5,left/5")+
Mouse("[481,328]/5,left/5")+
Mouse("[237,872]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("b,e")+
Key("shift:down/10")+
Mouse("[352,645]/5,left/5")+
Mouse("[434,454]/5,left/5")+
Mouse("[726,454]/5,left/5")+
Mouse("[975,456]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("b,l")+
Key("shift:down/10")+
Mouse("[891,778]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("s-w:5/80")+
Mouse("[734,465]/5,left/5")+#engineer left
Key("c-1/10")+#assign 1
Key("b,m")+
Key("shift:down/10")+
Mouse("[533,656]/5,left/5")+
Mouse("[580,1048]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Mouse("[758,464]/5,left/5")+#engineer right
Key("b,m")+
Mouse("[813,737]/5,left/5")+
Mouse("[1792,21]/5,left/20")+#minimap
#Mouse("[1794,116]/5,left/20")+#map, upper left
Mouse("[1790,191]/5,left/20")+#map, lower left
Key("b,m")+
Key("shift:down/10")+
Mouse("[533,136]/5,left/5")+
Mouse("[293,333]/5,left/5")+
Mouse("[430,579]/5,left/5")+
Mouse("[124,659]/5,left/5")+
Mouse("[232,883]/5,left/5")+
Mouse("[361,871]/5,left/5")+
Mouse("[214,993]/5,left/5")+
Mouse("[358,964]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
Key("tab/15")+#research
Mouse("[744,364]/5,left/5")+#land
Mouse("[735,650]/5,left/5")+#weapon range
Mouse("[956,648]/5,left/5")+#assault bot
Key("tab/15")+#research
Key("1/5")+#engineer
Key("b,l")+
Key("shift:down/10")+
Mouse("[896,141]/5,left/5")+
Mouse("[1109,131]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#
#
"fighter":#menu, air power
Mimic("release")+#free pointer
Key("tab")+#open research menu
Mouse("[851,365],left")+#air
Mouse("[734,594]/5,left/5")+
Mouse("[847,595]/5,left/5")+
Mouse("[846,482]/5,left/5")+
Mouse("[959,536]/5,left/5")+
Mouse("[957,425]/5,left/5")+
Mouse("[1125,429]/5,left/5")+
Mouse("[1072,539]/5,left/5")+
Mouse("[1124,595]/5,left/5")+
Mouse("[734,762]/5,left/5")+
Mouse("[846,762]/5,left/5")+
Mouse("[956,764]/5,left/5")+
Mouse("[1071,763]/5,left/5")+
Mouse("[1180,761]/5,left/5")+
Mouse("<30,30>")+#prevent pop-up information
Pause("200")+
Key("tab")+#close research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"anti":#menu, land antiaircraft
Mimic("release")+#free pointer
Key("tab")+#open research menu
Mouse("[743,368]/5,left/5")+#land
Mouse("[734,651]/5,left/5")+#range
Mouse("[958,652]/5,left/5")+#Harvog
Mouse("[1071,706]/5,left/5")+#antiaircraft
Mouse("<30,30>")+#prevent pop-up information
Pause("200")+
Key("tab")+#close research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"command":#menu, commander
Mimic("release")+#free pointer
Key("tab")+#open research menu
Mouse("[1171,366]/5,left/5")+#acu
Mouse("[733,539]/5,left/5")+#damage
Mouse("[903,540]/5,left/5")+#weapon range
Mouse("[845,652]/5,left/5")+#speed
Mouse("[958,593]/5,left/5")+#hunker
Mouse("[1013,537]/5,left/5")+#man nights
Mouse("[1124,595]/5,left/5")+#shield
Mouse("[849,427]/5,left/5")+#radar
Mouse("[1012,427]/5,left/5")+#energy
Mouse("[1125,426]/5,left/5")+#mass
Mouse("[959,649]/5,left/5")+#teleport
Mouse("[1069,706]/5,left/5")+#teleport
Mouse("[1128,482]/5,left/5")+#anti-air
Mouse("[736,761]/5,left/5")+#training
Mouse("[848,761]/5,left/5")+
Mouse("[961,766]/5,left/5")+
Mouse("[1069,762]/5,left/5")+
Mouse("[1181,761]/5,left/5")+
Mouse("[1183,539]/5,left/5")+#overcharge
Mouse("[1071,651]/5,left/5")+#escape pod
Mouse("<30,30>")+#prevent pop-up information
Pause("200")+
Key("tab")+#close research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"convert":#menu, mass converter
Mimic("release")+#free pointer
Key("tab")+#open research menu
Mouse("[1062,367],left")+#structure
Mouse("[733,540],left")+
Mouse("[848,483],left")+
Mouse("[961,481],left")+
Mouse("[1069,479],left")+
Mouse("<30,30>")+#prevent pop-up information
Pause("200")+
Key("tab")+#close research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"gunship":#menu, gunships
Mimic("release")+#free pointer
Key("tab")+#open research menu
Mouse("[851,365],left")+#air
Mouse("[735,593]/5,left/5")+#cost
Mouse("[845,595]/5,left/5")+#damage
Mouse("[959,653]/5,left/5")+#gunship
Mouse("<30,30>")+#prevent pop-up information
Pause("200")+
Key("tab")+#close research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"menu":#menu, research
Mimic("release")+#free pointer
Key("tab")+#open research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"missile":#menu, tactical/nuclear missiles
Mimic("release")+#free pointer
Key("tab")+#open research menu
Mouse("[1063,366],left")+#structure
Mouse("[733,541],left")+#hunker for point defense
Mouse("[958,538],left")+#tactical missile launcher
Mouse("[1181,538],left")+#nukes
Mouse("<30,30>")+#prevent pop-up information
Pause("200")+
Key("tab")+#close research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"radar":#menu, radar overdrive
Mimic("release")+#free pointer
Key("tab")+#open research menu
Mouse("[1062,367],left")+#structure
Mouse("[733,593],left")+#damage
Mouse("[848,595],left")+#electroshock
Mouse("[960,594],left")+#radar overdrive
Mouse("<30,30>")+#prevent pop-up information
Pause("200")+
Key("tab")+#close research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"research":#menu, accelerate research
Mimic("release")+#free pointer
Key("tab")+#open research menu
Mouse("[1062,367],left")+#structure
Mouse("[733,593],left")+#damage
Mouse("[848,595],left")+#electroshock
Mouse("[963,651],left")+#research
Mouse("<30,30>")+#prevent pop-up information
Pause("200")+
Key("tab")+#close research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"shocker":#menu, electricity shock
Mimic("release")+#free pointer
Key("tab")+#open research menu
Mouse("[1062,367],left")+#structure
Mouse("[733,593],left")+#damage
Mouse("[848,595],left")+#electroshock
Mouse("<30,30>")+#prevent pop-up information
Pause("200")+
Key("tab")+#close research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"transport":#menu, transporter
Mimic("release")+#free pointer
Key("tab")+#open research menu
Mouse("[851,365],left")+#air
Mouse("[733,593],left")+
Mouse("[843,705],left")+
Mouse("[1012,705],left")+
Mouse("<30,30>")+#prevent pop-up information
Pause("200")+
Key("tab")+#close research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"uni":#menu, Universal Colossus
Mimic("release")+#free pointer
Key("tab")+#open research menu
Mouse("[745,367]/5,left/5")+#land
Mouse("[736,650]/5,left/5")+
Mouse("[959,650]/5,left/5")+
Mouse("[1071,652]/5,left/5")+
Mouse("[1180,594]/5,left/5")+
Mouse("<30,30>")+#prevent pop-up information
Pause("200")+
Key("tab")+#close research menu
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#
#
"plus 1":#equip, building add-ons
Mimic("release")+#free pointer
Mouse("left/80")+#select building under pointer
Key("b,2,t,b")+#add missile launcher
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"plus 2":#equip, building add-ons
Mimic("release")+#free pointer
Mouse("left/80")+#select building under pointer
Key("b,2,a,b")+#add anti-aircraft
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"plus 3":#equip, building add-ons
Mimic("release")+#free pointer
Mouse("left/80")+#select building under pointer
Key("b,2,i,b")+#add intel installation
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"plus 4":#equip, building add-ons
Mimic("release")+#free pointer
Mouse("left/80")+#select building under pointer
Key("b,2,s,b")+#add shield
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#
#
"ant":#produce land
Mimic("release")+#free pointer
Key("cs-l/10")+#factory
Key("s/5")+#stop
Key("b/5")+#build
Key("i/5")+#unit
Key("b/5")+#build
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
Key("shift:down/10")+
PlaySound(r"D:\files\wav\special effects\beep.wav"),
"bot":#produce land
Mimic("release")+#free pointer
Key("cs-l/10")+#factory
Key("s/40")+#stop
Key("b/5")+#build
Key("a/5")+#unit
Key("b/5")+#build
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
Key("shift:down/10")+
PlaySound(r"D:\files\wav\special effects\boop.wav"),
"dog":#produce
Mimic("release")+#free pointer
Key("h/10")+#factory
Key("s/40")+#stop
Key("b/5")+#build
Key("e/5")+#unit
Key("b/5")+#build
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
Key("shift:down/10")+
PlaySound(r"D:\files\wav\special effects\boop.wav"),
"flak":#produce land
Mimic("release")+#free pointer
Key("cs-l/10")+#factory
Key("s/5")+#stop
Key("b/5")+#build
Key("i/5")+#unit
Key("b/5")+#build
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
Key("shift:down/10")+
PlaySound(r"D:\files\wav\special effects\beep.wav"),
"jet":#produce air
Mimic("release")+#free pointer
Key("cs-a/10")+#factory
Key("s/5")+#stop
Key("b/5")+#build
Key("f/5")+#unit
Key("b/5")+#build
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
Key("shift:down/10")+
PlaySound(r"D:\files\wav\special effects\beep.wav"),
"miss":#produce land
Mimic("release")+#free pointer
Key("cs-l/10")+#factory
Key("s/5")+#stop
Key("b/5")+#build
Key("m/5")+#unit
Key("b/5")+#build
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
Key("shift:down/10")+
PlaySound(r"D:\files\wav\special effects\beep.wav"),
"tank":#produce land
Mimic("release")+#free pointer
Key("cs-l/10")+#factory
Key("s/5")+#stop
Key("b/5")+#build
Key("t/5")+#unit
Key("b/5")+#build
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
Key("shift:down/10")+
PlaySound(r"D:\files\wav\special effects\beep.wav"),
"tran":#produce air
Mimic("release")+#free pointer
Key("cs-a/10")+#factory
Key("s/5")+#stop
Key("b/5")+#build
Key("t/5")+#unit
Key("b/5")+#build
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
Key("shift:down/10")+
PlaySound(r"D:\files\wav\special effects\beep.wav"),
#
#
"deaf 1":#produce pattern, fighters
Mimic("release")+
Key("cs-a/80")+#nearest air factory
Key("s/5")+#stop
Key("b,1,f,b")+#fighter
Key("m/80")+#move
Mouse("[1745,79]/5,left/5")+
Key("p/20")+#patrol
Key("shift:down/10")+
Mouse("[1746,214]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+#minimap
Mouse("[885,1073]/5,left/5")+#repeat
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
#
#
"cap":#orders, capture
Mimic("release")+#free pointer
Key("a-dot/20")+#nearest idle worker
Key("c")+#reclaim
Key("shift:down/15")+#start queue
Mouse("left")+#reclaim first building
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"click":#orders, click
Mimic("release")+#free pointer
Mouse("left")+#select under pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"clicks":#orders, double-click
Mimic("release")+#free pointer
Pause("20")+
Mouse("left:2")+#select all of type under pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"claim":#orders, reclaim
Mimic("release")+#free pointer
Key("a-dot/20")+#nearest idle worker
Key("e")+#reclaim
Key("shift:down/15")+#start queue
Mouse("left")+#reclaim first building
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"com":#orders, bring commander
Mimic("release")+#free pointer
Key("a-comma/40")+#select commander
Mouse("right/15")+
#Key("shift:down/10")+#queue on
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"move":#orders, bring selected
Key("shift:up/5")+#queue off
Key("s/5")+#stop
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
Key("shift:down/10")+#queue on
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"coop":#orders, patrol commander
Mimic("release")+#free pointer
Key("a-comma")+#select commander
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
PlaySound(r"D:\files\wav\special effects\beep.wav")+
Pause("150")+
Key("shift:down/10")+#queue on
Mouse("left/15")+#location
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"do":#orders, assign type under pointer to group 9
Mimic("release")+#free pointer
Mouse("left:2")+#select type under pointer
Key("c-9")+#assign group number
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"fight":#orders, use air
Mimic("release")+#free pointer
Key("c-a/10")+#select all aircraft
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
Key("shift:down/10")+#queue on
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"go":#orders, use group 9
Mimic("release")+#free pointer
Key("9/5")+#group
Key("s/5")+#stop
Key("a/5")+#attack
Key("shift:down/10")+#queue on
Mouse("left/15")+#location
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"hunker":#orders, commander, hunker
Mimic("release")+#free pointer
Key("a-comma")+#select commander
Key("k/10")+#toggle hunker
Mouse("right/20")+#move to pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"jump":#orders, commander, jump/teleport
Mimic("release")+#free pointer
Key("a-comma")+#select commander
Key("c-t")+#prepare to jump
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"kill":#orders, use land
Mimic("release")+#free pointer
Key("c-l/10")+#select all soldiers
Key("a/5")+#attack
Mouse("left/15")+#location
Key("p/5")+#patrol
Key("shift:down/10")+#queue on
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"loop":#orders, patrol builder
Mimic("release")+#free pointer
Key("a-dot/20")+#nearest idle worker
Key("m/5")+#move
Mouse("left/15")+#location
Key("p/5")+#patrol
PlaySound(r"D:\files\wav\special effects\beep.wav")+
Pause("150")+
Key("shift:down/10")+#queue on
Mouse("left/15")+#location
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"pause [<n>]":#orders, pause/unpause factory
Mimic("release")+#free pointer
(
Mouse("left/80")+#select factory
Function(get_position)+
Mouse("[923,1070]/20,left")+#pause/unpause
Function(set_position)+
PlaySound(r"D:\files\wav\special effects\beep.wav")+
Pause("160")
)
*Repeat(extra="n")+
PlaySound(r"D:\files\wav\special effects\boop.wav"),
"shock":#macro, electricity weapon
Mimic("release")+#free pointer
Mouse("<-50,-50>/5")+
Key("shift:down/10")+
Mouse("left:down/5")+
Mouse("<100,100>/5")+
Mouse("left:up/5")+
Key("shift:up/5")+
Mouse("[456,1115]")+#position
PlaySound(r"D:\files\wav\special effects\beep.wav")+
Pause("160")+
Mouse("left")+#choose
Key("a-e/10")+
PlaySound(r"D:\files\wav\special effects\boop.wav"),
"shocks":#orders, electricity weapon
Mimic("release")+#free pointer
Mouse("left:2/10")+
Key("a-e/10")+
PlaySound(r"D:\files\wav\special effects\boop.wav"),
"scout":#orders, scout
#for quickness, do not use position
Mimic("release")+#free pointer
Mouse("<-20,-20>")+
Mouse("left:down")+
Mouse("<40,40>")+
Mouse("left:up/20")+#select aircraft
Mouse("[1817,204]/5,right/5")+
Key("shift:down/10")+
Mouse("[1817,88]/5,right/5")+
Mouse("[1862,78]/5,right/5")+
Mouse("[1863,211]/5,right/5")+
Mouse("[1888,232]/5,right/5")+
Mouse("[1900,221]/5,right/5")+
Mouse("[1898,67]/5,right/5")+
Mouse("[1874,69]/5,right/5")+
Mouse("[1766,72]/5,right/5")+
Key("shift:up/5")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"stop":#orders, stop unit
Mimic("release")+#free pointer
Mouse("left")+#unit under pointer
Key("s")+#stop
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"top 1":#orders, attack with bombers
#Mimic("small")+
Mouse("left:down")+
PlaySound(r"D:\files\wav\special effects\beep.wav")+
Pause("200")+
Mouse("left:up")+
Key("s-w:10/40")+#zoom out
Mouse("[23,1129]/5,left/5")+
Mouse("[707,90]/5,left/5")+
Mouse("[67,1131]/5,left/5")+
Key("shift:down/10")+
Mouse("[1319,235]/5,left/5")+
Key("shift:up/5")+
Mouse("[24,1132]/5,left/5")+
Key("shift:down/10")+
Mouse("[1254,96]/5,left/5")+
Mouse("[573,247]/5,left/5")+
Key("shift:up/5")+
Mouse("[110,1130]/5,left/5")+
Key("shift:down/10")+
Mouse("[500,1007]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"D:\files\wav\special effects\boop.wav"),
"times":#orders, convert energy to mass
Mimic("release")+#free pointer
Mouse("left:2/25")+#select converters
Mouse("[283,1132]/5,left/5")+#convert
PlaySound(r"C:\Program Files\VoiceWorks\beep.wav"),
"top 2":#orders, attack with bombers
#Mimic("small")+
Mouse("left:down")+
PlaySound(r"D:\files\wav\special effects\beep.wav")+
Pause("200")+
Mouse("left:up")+
Key("s-w:10/40")+#zoom out
Mouse("[23,1129]/5,left/5")+
Mouse("[707,90]/5,left/5")+
Mouse("[67,1131]/5,left/5")+
Key("shift:down/10")+
Mouse("[1368,223]/5,left/5")+
Key("shift:up/5")+
Mouse("[24,1132]/5,left/5")+
Key("shift:down/10")+
Mouse("[1254,96]/5,left/5")+
Mouse("[573,247]/5,left/5")+
Key("shift:up/5")+
Mouse("[110,1130]/5,left/5")+
Key("shift:down/10")+
Mouse("[500,1007]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"D:\files\wav\special effects\boop.wav"),
"top 3":#orders, attack with bombers
#Mimic("small")+
Mouse("left:down")+
PlaySound(r"D:\files\wav\special effects\beep.wav")+
Pause("200")+
Mouse("left:up")+
Key("s-w:10/40")+#zoom out
Mouse("[23,1129]/5,left/5")+
Mouse("[707,90]/5,left/5")+
Mouse("[67,1131]/5,left/5")+
Key("shift:down/10")+
Mouse("[1325,263]/5,left/5")+
Key("shift:up/5")+
Mouse("[24,1132]/5,left/5")+
Key("shift:down/10")+
Mouse("[1254,96]/5,left/5")+
Mouse("[573,247]/5,left/5")+
Key("shift:up/5")+
Mouse("[110,1130]/5,left/5")+
Key("shift:down/10")+
Mouse("[500,1007]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"D:\files\wav\special effects\boop.wav"),
"top 4":#orders, attack with bombers
#Mimic("small")+
Mouse("left:down")+
PlaySound(r"D:\files\wav\special effects\beep.wav")+
Pause("200")+
Mouse("left:up")+
Key("s-w:10/40")+#zoom out
Mouse("[23,1129]/5,left/5")+
Mouse("[707,90]/5,left/5")+
Mouse("[67,1131]/5,left/5")+
Key("shift:down/10")+
Mouse("[1371,257]/5,left/5")+
Key("shift:up/5")+
Mouse("[24,1132]/5,left/5")+
Key("shift:down/10")+
Mouse("[1254,96]/5,left/5")+
Mouse("[573,247]/5,left/5")+
Key("shift:up/5")+
Mouse("[110,1130]/5,left/5")+
Key("shift:down/10")+
Mouse("[500,1007]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"D:\files\wav\special effects\boop.wav"),
"top 5":#orders, attack with bombers
#Mimic("small")+
Mouse("left:down")+
PlaySound(r"D:\files\wav\special effects\beep.wav")+
Pause("200")+
Mouse("left:up")+
Key("s-w:10/40")+#zoom out
Mouse("[23,1129]/5,left/5")+
Mouse("[707,90]/5,left/5")+
Mouse("[67,1131]/5,left/5")+
Key("shift:down/10")+
Mouse("[1126,306]/5,left/5")+
Key("shift:up/5")+
Mouse("[24,1132]/5,left/5")+
Key("shift:down/10")+
Mouse("[1121,215]/5,left/5")+
Mouse("[573,247]/5,left/5")+
Key("shift:up/5")+
Mouse("[110,1130]/5,left/5")+
Key("shift:down/10")+
Mouse("[500,1007]/5,left/5")+
Mouse("right")+
Key("shift:up/5")+
PlaySound(r"D:\files\wav\special effects\boop.wav"),
"work [<n>]":#orders, bring builder(s)
Mimic("release")+#free pointer
(
Key("a-dot/20")+#nearest idle worker
Mouse("right")#bring it
)
*Repeat(extra="n")+
Key("p")+#patrol
Key("shift:down/15")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
#
#
"back":#game, show desktop
Mimic("release")+#free pointer
Function(pause_it)+
Mimic("switch"),
"fast":#game, maximize game speed
Mimic("release")+#free pointer
Key("npmul/10")+
Key("npadd:10/20")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"host":#game, complete host form
Mouse("[950,443]/10,left/10")+
Key("end/5")+
Key("s-home/5")+
Key("del/10")+
Key
("j,u,s,t,space,p,r,a,c,t,i,c,e,comma,space,b,space,r,d,y,space,2,sp
ace,g,o/10")+
Key("tab/15:2")+
Key
("p,r,a,c,t,i,e,comma,b,e,g,i,n:2,e,r,s,comma,n,e,w,b,i,e,s,comma,n,
o:2,b,s,comma,q,u,i,c,k,comma,s,t,a,r,t,comma,r,e,a,d,y")+
Mouse("[823,760]/10,left/10")+
Pause("100")+
Mimic("set","2")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"replay":#game, from game to replays
Mimic("release")+#free pointer
Key("f10/50")+#main menu
Mouse("[953,719]/10,left/50")+#end game
Mouse("[804,625]/10,left/60")+#yes
Mouse("[1229,942]/10,left/60")+#quit to menu, if needed
Mouse("[666,881],left/50")+#extras
Mouse("[979,832],left/50")+#replays
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"lob 1":#game, from game to lobby, skirmish
Mimic("release")+#free pointer
Key("f10/40")+#menu 40
Mouse("[950,726]/5,left/40")+#end game
Mouse("[800,633]/5,left/80")+#yes
Mouse("[1278,948]/5,left/80")+#quit to menu
Mouse("[672,731]/5,left/40")+#skirmish
Mouse("[981,733]/5,left/80")+#create game
Mimic("set","1")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"lob 2":#game, from game to lobby, multiplayer
Mimic("release")+#free pointer
Key("f10/50")+#main menu
Mouse("[950,726]/5,left/40")+#end game
Mouse("[800,633]/5,left/80")+#yes
Mouse("[1278,948]/5,left/80")+#quit to menu
Mouse("[672,731]/5,left/40")+#skirmish
Mouse("[981,733]/5,left/80")+#create game
Mimic("host")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"norm":#game, regular game speed
Mimic("release")+#free pointer
Key("npmul/10")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"options":#game, options
Key("f10/10")+#main menu
Mouse("[961,576]/10,left/10")+#options
#Mouse("[747,432]/10,left/10")+#controls
Mouse("[882,432]/10,left/10")+#interface
#Mouse("[1024,432]/10,left/10")+#sound
#Mouse("[1167,432]/10,left/10")+#video
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"over":#game, from results screen to lobby
Mouse("[1269,949]/10,left/100")+#quit to menu
Mouse("[644,781]/10,left/40")+#multiplayer
Mouse("[962,782]/10,left/80")+#host game
Mimic("host")+#get to lobby
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"restart":#game, restart game
Mimic("release")+#free pointer
Key("f10/50")+#menu
Mouse("[957,519]/10,left/50")+
Mouse("[807,624]/10,left/100")+#restart yes
Pause("80")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"set 1":#game, set up, skirmish
Mouse("[811,329]/5,left/5")+#color
Mouse("[819,510]/5,left/5")+
Mouse("[873,329]/5,left/5")+#faction
Mouse("[884,437]/5,left/5")+
Mouse("[589,368]/5,left/5")+#opponent
#Mouse("[563,427]/5,left/5")+#easy
Mouse("[531,469]/5,left/5")+#hard
Mouse("[812,367]/5,left/5")+#color
Mouse("[820,659]/5,left/5")+
Mouse("[874,368]/5,left/5")+#faction
Mouse("[880,506]/5,left/5")+
Mouse("[1274,705]/5,left/5")+#victory
Mouse("[1227,726]/5,left/5")+
Mouse("[1273,775]/5,left/5")+#fog
Mouse("[1228,817]/5,left/5")+
Mouse("[1276,798]/5,left/5")+#speed
Mouse("[1245,863]/5,left/5")+
Mouse("[1303,948]/5")+#hover pointer
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"set 2":#game, set up, multiplayer
Mouse("[582,369],left")+
Pause("20")+
Mouse("[553,408],left")+
Pause("20")+#remove slot 2
Mouse("[809,331]/10,left/10")+
Mouse("[819,510]/10,left/10")+#color, white
Mouse("[877,333]/5,left/5")+
Mouse("[882,439]/5,left/5")+#faction
Mouse("[1268,706]/10,left/10")+
Mouse("[1269,724]/10,left/10")+#assassination
Mouse("[1246,728]/10,left/10")+
Mouse("[1248,770]/10,left/10")+#fixed
Mouse("[1271,754]/10,left/10")+
Mouse("[1288,772]/10,left/10")+#off
Mouse("[1262,777]/10,left/10")+
Mouse("[1320,795]/10,left/10")+#regular fog
Mouse("[1248,797]/10,left/10")+
Mouse("[1299,821]/10,left/10")+#normal
Mouse("[1270,819]/10,left/10")+
Mouse("[1242,844]/10,left/10")+#allow observers
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"slow":#game, minimize game speed
Mimic("release")+#free pointer
Key("npmul/10")+
Key("npsub:10/20")+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
"so":#game, pause game
Mimic("release")+#free pointer
Function(pause_it)+
PlaySound(r"C:\Program Files\VoiceWorks\boop.wav"),
Technical Details
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<4cc09a62$0$30848$c3e8da3$670ba073@news.astraweb.com>Path:
mbox-mo1.pugleaf.net!border1.nntp.dca3.giganews.com!border2.nntp.dca3.giganews.com!border4.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!news2.google.com!news.glorb.com!news.astraweb.com!border2.newsrouter.astraweb.com!not-for-mailShow Full Headers
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Path: mbox-mo1.pugleaf.net!border1.nntp.dca3.giganews.com!border2.nntp.dca3.giganews.com!border4.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!news2.google.com!news.glorb.com!news.astraweb.com!border2.newsrouter.astraweb.com!not-for-mail Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Supreme Commander 2 voice-activated scripts From: John Doe <jdoe@usenetlove.invalid> User-Agent: Xnews/2006.08.05 Date: 21 Oct 2010 19:54:11 GMT Lines: 883 Message-ID: <4cc09a62$0$30848$c3e8da3$670ba073@news.astraweb.com> Organization: Unlimited download news at news.astraweb.com NNTP-Posting-Host: 5f97c31b.news.astraweb.com X-Trace: DXC=8L=PS^e8HmnN4DY]]om; IiL?0kYOcDh@j^k^4DSOMk1o:_j98XRZO9g]TUPS4f?XTcCLLVSX7Olmj9I0AK__MoQcn1AB@MaOhOibBdmmn4Z58l Bytes: 31224 X-Original-Bytes: 31168 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit