Article View: comp.sys.ibm.pc.games.strategic
Article #715847Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages
From: Martin Wallinson
Date: Wed, 12 May 2010 23:17
Date: Wed, 12 May 2010 23:17
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On Wed, 12 May 2010 19:14:56 -0400, David Lamb <dalamb@cs.queensu.ca> wrote: >Martin Wallinson wrote: >> I had to wait many years after purchasing to play it >> due to the shitty Python language implementation. > >The core is C++. Python was apparently used to make it easier for fans >to mod the game. C++ was used for graphcs rendering and what not, but obviously that's not what's slow in the game (or I should say was on a typical PC 5 years ago). The scripting language, which is where the AI and game scenarios are created are in Python.
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