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Article #715847

Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages

#715847
From: Martin Wallinson
Date: Wed, 12 May 2010 23:17
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On Wed, 12 May 2010 19:14:56 -0400, David Lamb <dalamb@cs.queensu.ca>
wrote:

>Martin Wallinson wrote:
>> I had to wait many years after purchasing to play it
>> due to the shitty Python language implementation.  
>
>The core is C++.  Python was apparently used to make it easier for fans 
>to mod the game.

C++ was used for graphcs rendering and what not, but obviously that's
not what's slow in the game (or I should say was on a typical PC 5
years ago).  The scripting language, which is where the AI and game
scenarios are created are in Python.
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From: Martin Wallinson <mwal2362@gmail.com>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages
Date: Wed, 12 May 2010 19:17:34 -0400
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