Article View: comp.sys.ibm.pc.games.strategic
Article #715835Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages
From: Stuffed Crust
Date: Thu, 13 May 2010 03:11
Date: Thu, 13 May 2010 03:11
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Martin Wallinson <mwal2362@gmail.com> wrote: > Bullshit. You need to demonstrate the core AI and game rules are in > C++ after Sid said years ago this was the design. What's more, I just > read he is replacing Python with Lua due to shitty multithreaded > performance. So it's for sure a $10 bargain bin game for me. I point you towards CvGameCoreDLL.dll, its associated (C++) source code, and the various projects over the years fixing game and AI bugs that touch little more than its source. Q.E.D. - Solomon -- Solomon Peachy pizza at shaftnet dot org Melbourne, FL ^^ (mail/jabber/gtalk) ^^ Quidquid latine dictum sit, altum viditur.
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From: Stuffed Crust <pizza@spam.shaftnet.org>
Subject: Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages
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