Article View: comp.sys.ibm.pc.games.strategic
Article #715833Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages
From: Stuffed Crust
Date: Wed, 12 May 2010 23:55
Date: Wed, 12 May 2010 23:55
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1855 bytes
Martin Wallinson <mwal2362@gmail.com> wrote: >>Yaeh, Sid had better not use C++ the next time around. Look where that got him >>with Civ4. > > What a dipshit > > http://civilization4.net/files/modding/PythonAPI/ Yes, Civ4 has a pretty extensive Python API, but you've not demonstrated that's responsible for Civ4's abysmal performance, given that most of the game, including the core AI and game rules, is implemented in pure C++. - Solomon -- Solomon Peachy pizza at shaftnet dot org Melbourne, FL ^^ (mail/jabber/gtalk) ^^ Quidquid latine dictum sit, altum viditur.
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From: Stuffed Crust <pizza@spam.shaftnet.org>
Subject: Re: Civ V - It better not be slow and based on Python, Ruby or other crap languages
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