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Article View: comp.sys.ibm.pc.games.strategic
Article #710234

Re: Games similar to Settlers 5: Heritage of Kings

#710234
From: Peter Huebner
Date: Fri, 30 Mar 2007 23:29
29 lines
2340 bytes
In article <9zfPh.1273$5e2.182@newssvr11.news.prodigy.net>, fake@fake.com 
says...
> 
> I had those, maybe version 1 &3. I forget. But I got a cheat that revealed 
> the map and found that there is no AI. All they did was use trip wires that 
> released tons of enemy soldiers against you. The AI never build anything, 
> from the start to the finish of the game. Once you knew where the trip was 
> it took all the fun out of the game.
> 

I am positive that in Settlers II and III the AI did build things. 

In Settlers IV I also ran into the scripted hordes and that put me right off 
after a short while.

It was a tripwire & timer thing, by the way, mixed with scripted patrol paths.
No fun at all - it reduces the whole game to finding out the weak spots in the 
script and exploiting them. Blah. 
Of course, Settlers IV is by no means the only game to go down the path of 
scripted zillions -- I ran into something like it in Galciv 2 and in Reach For 
the Stars 2 (last patched version) - which is why I didn't feel I cared to 
bother going through with the campaigns in either game. They both have decent 
random maps however, and since Settlers doesn't ...

-P.

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From: Peter Huebner <no.one@this.address>
Newsgroups: comp.sys.ibm.pc.games.strategic
Subject: Re: Games similar to Settlers 5: Heritage of Kings
Date: Sat, 31 Mar 2007 11:29:55 +1200
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