Article View: comp.sys.ibm.pc.games.strategic
Article #710203Re: CandC Generals Slowdown
From: nkomli
Date: Sat, 07 Apr 2007 06:23
Date: Sat, 07 Apr 2007 06:23
41 lines
3397 bytes
3397 bytes
On Mar 25, 9:39 am, Iguana <Iguana^...@email.t-com.hr> wrote: > nko...@gmail.com wrote: > > Whenever I'm playing eventually the game will start slowing down > > drastically. If I go to the taskmanager through alttab I see SYSTEM > > process at 99% CPU. Quitting sometimes solves it eventually and it > > will come and go. I patched it but that doesn't seen to have an > > effect. Is there any solution for this problem? > > The graphic engine (SAGE) has a known memory leak "feature". If your > computer starts to swap (check out if HDD LED is blinking) when the > slowdown occurs, then it is probably "out of memory" problem. > > You can try a few things: > a) adding more memory to your PC always helps > b) try playing with less AI players > c) try playing on smaller maps > d) turn down the graphics details etc. in graphics options (to conserve RAM) > e) kill all background programs, system tray utilities, monitors etc. > before playing the game to maximize the available RAM for the game > (delays swapping and slowdown) > f) check out the swap file size on your system, and set it to fixed > size, for example to 2,5 x the installed RAM. > > To clarify the f) point: If you leave the swap as dynamic (Windows > manages size) then it's even slower to swap. If you have 512MB RAM, set > the swap size to min=1280, max=1280, 1 part, on the same partition. If > possible, not on the system partition where Windows directory resides > (usually it's C:). So, when the game starts to swap, if your swap file > isn't "optimized", then it will swap even slower. > > BTW, AI opponents need a lots of RAM, and/or the CPU power. Every AI > builds a lots of units, and then it needs to manage them, calculate > paths & decisions. The game goes much faster and needs less RAM e.g. if > you play with your 2 buddies vs 3 other humans, than if you play vs 3 > AI's. If possible, do not include much AI's if you don't have a heaps of > RAM. The System has 2gb of DDR Ram so I don't think more is going to make much of a difference. The problem seems to be the CPU itself. After about 30 minutes playing the SYSTEM process uses up nearly all the cycles. It runs fine aside from these times..
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!w1g2000hsg.googlegroups.com!not-for-mail From: nkomli@gmail.com Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: CandC Generals Slowdown Date: 6 Apr 2007 23:23:26 -0700 Organization: http://groups.google.com Lines: 43 Message-ID: <1175927006.070898.249620@w1g2000hsg.googlegroups.com> References: <1174809175.410003.129420@l77g2000hsb.googlegroups.com> <eu68jh$6pc$1@ss408.t-com.hr> NNTP-Posting-Host: 75.50.179.152 Mime-Version: 1.0 X-Trace: posting.google.com 1175927006 5664 127.0.0.1 (7 Apr 2007 06:23:26 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Sat, 7 Apr 2007 06:23:26 +0000 (UTC) In-Reply-To: <eu68jh$6pc$1@ss408.t-com.hr> User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.0.11) Gecko/20070312 Firefox/1.5.0.11,gzip(gfe),gzip(gfe) Complaints-To: groups-abuse@google.com Injection-Info: w1g2000hsg.googlegroups.com; posting-host=75.50.179.152; posting-account=2N72Uw0AAABsfCwL1QhOm_zaIChRff6J Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit