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Article View: comp.sys.ibm.pc.games.strategic
Article #710052

Re: Supreme Commander Strategies?

#710052
From: John Doe
Date: Sat, 24 Mar 2007 01:56
51 lines
3224 bytes
Cecil Sharpe <nobody@this.com> wrote:

> I am slow on developing strategies of my own. Would anyone mind
> giving some of thier own ideas?

As you mentioned below, artillery can hurt. Seems to me that most
players do not understand the usefulness of artillery. I think level
to artillery is the way to go if you are trying to encroach. Looks
like mobile artillery stinks. 

I just played a first online game, two versus two. After the initial
build order I didn't know what to do, partly because as a rookie I
lack the idea of how long there is to do things. Level 2 artillery
was useful as I expected, but they sent a few gunships at my
partners commander in his undefended base and my aircraft weren't
able to assist. If I'm not mistaken, when your commander is being
attacked by gunships, you can just serpentine because there is a
whole lot of lag between the time the gunship fires and the time it
reaches the commander. If your commander changes course every few
seconds, I think it will evade the gunship (or "dumbship") fire that
is not laser guided or anything. If true, that would be a useful
strategy since I have seen gunships go after a commander several
times in replays. You would just right-click to cancel all orders
and then hold shift and right-click in several other zigzag
locations. The length of the zigzag might be important. 

Well... I was going to test the gunship versus zigzagging commander
thing, but apparently the game won't let me target my own commander.
I'm pretty sure it works, and there probably will be plenty of times
to test the theory. 

> I am still trying to figure out some sort of build sequence for
> skirmish games. 

I think without prebuilt units, there is a suggestion in the readme
file for a build order. I think you build enough metal extractor and
power units in order to build a land factory and produce an
engineer. Then either immediately produce some military units after
the engineer or have the engineer produce some point defenses. 









> 
> Have fun.
> 
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Subject: Re: Supreme Commander Strategies?
From: John Doe <jdoe@usenetlove.invalid>
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