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Article View: comp.sys.ibm.pc.games.strategic
Article #710001

Re: Sad PC Gamers seeing Developers as "competition"

#710001
From: Bill
Date: Thu, 15 Mar 2007 02:08
88 lines
5202 bytes
Doesn't Steel Beast Pro do something along that line?  The game costs $125 
and requires you plug something into a USB port for, apparently, copy 
protection.

Bill
"Tecknomage" <teck...@NOSPAM.com> wrote in message 
news:uhmfv2tpnfqql8uuner5577d3131kdco3g@4ax.com...
> On Wed, 14 Mar 2007 08:23:01 +0000, pc games <pcgame...@yahoo.com>
> wrote:
>
>> Its sad the kind of reaction so many had when a particular developer
>> threatened to leave the PC and only do games for consoles cause of
>> PIRACY in the PC is much bigger and prevalent
>>
>> For me its unfortunately a sign many see Developers as competition and
>> not as a friend and a partner that is in the same side as us
>>
>> Why many PC Gamers see Developers as "competition"
>> Cause they are "competing" for your money
>> Cause for them anyone wanting your money is competition
>> Competition to get your own money and if you can "beat" that
>> competition and get what you want without playing, then You Win and
>> you defeat the competition, and that is what matters the most
>> Its sad, cause its more important winning that being "honest"
>> Farness is not part of the "game"
>>
>> This unfortunately is nothing new... many in our society don't censor
>> theft
>>
>> Consuming is all, and the more you consume the better and everything
>> counts, so if you can consume as much without paying and without
>> getting caught, perfect
>>
>> I hope some will still think this is not the way to be a PC Gamer
>> I hope some will feel like I do, responsability and supporting is part
>> of being a PC Gamer
>> Developers are friends not competition or our enemies
>
> You are correct in your attitude towards piracy, but developers _do_
> become the enemy when they threaten to stop development for the PC.
>
> It's not the piracy issue, it's their reaction to it.
>
> I _hate_ console games.  Just not near enough flexibility.  Example;
> Oblivion MODs, forget the console platform gamer using unofficial
> MODs, and there are 100s out there, many very good.
>
>
>
>> We should feel good about giving money to developers that give us
>> great games to play
>> The heath of PC Games is also our responsibility and we should care
>> about it
>>
>> I'm disappointed but I will keep on fighting for what I believe in
>> I will keep on fighting against PIRACY even if many are not with me
>>
>> Being true to myself until the end
>> Long live PC Games!
>
>
> By the way, there is a solution idea that comes from an old hardware
> security method.  I worked at Unisys (mainframe computer systems) in
> the recent past, and one product line used a parallel-port code device
> that plugged into a system's parallel port.  This device got encrypted
> for just that machine.  Then you install the applicable software that
> created a partition on the system that could not be access without the
> device plugged in.  Want to secure the data/programs in that
> partition, remove the device and lock it in a safe.  Note you could
> still use the system, but cannot access the protected partition
> without the device.  Note, in the mainframe world "partition" is not
> necessarily = hard drive partition.
>
>
> Developers could implement the same idea via software and without
> having to use the net like Steam.  Like provide a unique USB device
> (an option to the parallel one) with each game, that would have to be
> plugged in to play.
>
> By the way, console games may be harder to pirate, especially for the
> common gamer, but professionals will always find a way.  The do.
>
>
>
> --
> ======== Tecknomage ========
> Computer Systems Specialist
>     San Diego, CA 
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Subject: Re: Sad PC Gamers seeing Developers as "competition"
Date: Wed, 14 Mar 2007 22:08:39 -0400
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