Article View: comp.sys.ibm.pc.games.strategic
Article #709856Re: HOMM IV: What's up with the combat grid?
From: Mike S.
Date: Sat, 10 Mar 2007 20:38
Date: Sat, 10 Mar 2007 20:38
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On 9 Mar 2007 20:15:07 -0800, "evilwarnut@gmail.com" <evilwarnut@gmail.com> wrote: >There is an option for movement shadow... then when you move your >pointer over any creature the grids it can move to will be dimmed. Yes I have the shadows on but what actually is the combat grid doing for me? The grid should look exactly like the one in HOMM III (although they would be squares instead of hexes). Clearly outlined squares representing one actual space on the combat map. This thing appears to be useless.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!spamkiller2.gnilink.net!gnilink.net!trndny01.POSTED!68ca3574!not-for-mail From: Mike S. <mike@nowhere.com> Newsgroups: comp.sys.ibm.pc.games.strategic Subject: Re: HOMM IV: What's up with the combat grid? Message-ID: <lh56v2tlv0gsu2mof4ddc77vh9o11u69ai@4ax.com> References: <4ap3v25l2s17sufc6igb41qhsn3bcdgroh@4ax.com> <1173500106.928868.60880@8g2000cwh.googlegroups.com> X-Newsreader: Forte Agent 4.0/32.1071 MIME-Version: 1.0 Lines: 11 Date: Sat, 10 Mar 2007 20:38:15 GMT NNTP-Posting-Host: 72.68.228.113 X-Complaints-To: abuse@verizon.net X-Trace: trndny01 1173559095 72.68.228.113 (Sat, 10 Mar 2007 15:38:15 EST) NNTP-Posting-Date: Sat, 10 Mar 2007 15:38:15 EST Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit